Difference between revisions of "Spellbook of healing"

From NetHackWiki
Jump to navigation Jump to search
 
(15 intermediate revisions by 10 users not shown)
Line 1: Line 1:
 
{{spellbook|name=healing|level=1|type=healing|turns=2|direction=beam|equiv=[[potion of healing]]|abundance=4.07%}}
 
{{spellbook|name=healing|level=1|type=healing|turns=2|direction=beam|equiv=[[potion of healing]]|abundance=4.07%}}
  
Allows you to learn the healing spell.
+
In ''[[NetHack]]'', reading a '''spellbook of healing''' allows you to learn the '''spell of healing'''. This is an [[emergency spell]].
  
Healing is a [[directional spell]] that heals 6d4 HP and, unless directed at yourself<ref>[[Source:zap.c#line2080]]</ref>, cures blindness. This will awaken a sleeping monster without angering it. The effect is just like an uncursed [[potion of healing]], except that the spell cannot increase maximum HP and only cures blindness in monsters.
+
==Generation==
 +
Healers start with a [[blessed]] spellbook of healing. [[Monk]]s have a 1 in 3 chance of starting with this spellbook as well.
  
This is an [[emergency spell]].
+
==Effects==
 +
Healing is a [[directional spell]] that heals its target(s) for 6d4 HP and, at Skilled or higher, cures [[blindness]].{{refsrc|src/zap.c|2471|nethack=3.6.2}} This will awaken a sleeping monster without angering it. The effect is similar to an uncursed [[potion of healing]], except that the spell cannot increase maximum HP.
  
Casting this spell at a [[tame]] or [[peaceful]] monster will yield an [[alignment record|alignment]] bonus for each monster affected, even if it was already at maximum HP. [[Lawful]]s and [[healer]]s gain one alignment point, while [[chaotic]]s besides healers lose one point.  
+
Casting this spell at a [[tame]] or [[peaceful]] monster will yield an [[alignment record|alignment]] bonus for each monster affected, even if it was already at maximum HP; [[Lawful]]s and [[Healer]]s gain one alignment point, while [[chaotic]]s besides Healers lose one point.
  
[[Pestilence]] will actually receive damage of 3d4 from the spell, halved by resisting.
+
[[Pestilence]] will actually take 3d4 damage from the spell of healing, with the damage halved due to his guaranteed [[monster magic resistance]].
 +
 
 +
==Strategy==
 +
Healing is the easiest spell in the [[healing spell]] school, and is thus a good spell to train that skill with. It is also a useful utility spell in general, especially for non-spellcaster classes who will probably not be using their power pool for anything else - being able to heal oneself is universally beneficial. Once you learn {{spell of|extra healing}}, however, this spell is useful only when aiming to conserving power.
 +
 
 +
Although casting this spell at yourself is the most common use, remember that it is directional; using it to heal a pet(s) is a viable strategy, especially in the early-game or for [[pacifist]] players.
 +
 
 +
This spell is most useful when it would be impractical or dangerous to wait for HP to recover, such as on deeper [[dungeon level]]s, or when [[self polymorph|polymorphed]] into a monster (which significantly reduces your natural regeneration).
  
 
==Messages==
 
==Messages==
; <Monster> looks better.
+
{{message|<Monster> looks better.}}
 +
 
 +
==History==
 +
Before [[3.6.2]], this spell only cured blindness when cast at a monster at any skill level. 3.6.2 fixes this and also fixes a bug that prevented both this spell and the spell of extra healing from correctly healing untimed monster blindness.
  
 
==See also==
 
==See also==
Line 19: Line 31:
  
 
==References==
 
==References==
<references />
+
<references/>
  
 
[[Category:Spellbooks|Healing]]
 
[[Category:Spellbooks|Healing]]
[[Source:NetHack 3.4.3/src/zap.c]]
+
{{nethack-366}}

Latest revision as of 00:34, 21 January 2021

spellbook of
+   healing   Light green spellbook.png
Appearance random
Abundance 4.07%
Base price 100 zm
Weight 50
Turns to read 2
Ink to write 5–9
Spell type healing
Level 1
Power cost 5 Pw
Direction beam
Equivalent potion of healing

In NetHack, reading a spellbook of healing allows you to learn the spell of healing. This is an emergency spell.

Generation

Healers start with a blessed spellbook of healing. Monks have a 1 in 3 chance of starting with this spellbook as well.

Effects

Healing is a directional spell that heals its target(s) for 6d4 HP and, at Skilled or higher, cures blindness.[1] This will awaken a sleeping monster without angering it. The effect is similar to an uncursed potion of healing, except that the spell cannot increase maximum HP.

Casting this spell at a tame or peaceful monster will yield an alignment bonus for each monster affected, even if it was already at maximum HP; Lawfuls and Healers gain one alignment point, while chaotics besides Healers lose one point.

Pestilence will actually take 3d4 damage from the spell of healing, with the damage halved due to his guaranteed monster magic resistance.

Strategy

Healing is the easiest spell in the healing spell school, and is thus a good spell to train that skill with. It is also a useful utility spell in general, especially for non-spellcaster classes who will probably not be using their power pool for anything else - being able to heal oneself is universally beneficial. Once you learn extra healing, however, this spell is useful only when aiming to conserving power.

Although casting this spell at yourself is the most common use, remember that it is directional; using it to heal a pet(s) is a viable strategy, especially in the early-game or for pacifist players.

This spell is most useful when it would be impractical or dangerous to wait for HP to recover, such as on deeper dungeon levels, or when polymorphed into a monster (which significantly reduces your natural regeneration).

Messages

<Monster> looks better.

History

Before 3.6.2, this spell only cured blindness when cast at a monster at any skill level. 3.6.2 fixes this and also fixes a bug that prevented both this spell and the spell of extra healing from correctly healing untimed monster blindness.

See also

References