Difference between revisions of "Spellbook of summon undead"

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{{spellbook|name=raise undead|level=5|type=attack|turns=35|direction=non-directional}}
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{{spellbook|name=raise undead|level=5|type=attack|turns=35|direction=non-directional|role=necromancer}}
  
Allows you to learn the raise undead spell, new to [[SLASH'EM]]. There is a 72 in 73 chance of creating one undead monster and a 1 in 73 chance of creating five undead. The undead monsters will be V (1/10 chance), Z (4/10 chance), M (3/10 chance), ghosts (1/10 chance), or W (1/10 chance). If the player is a [[Necromancer]] or knows the [[spellbook of command undead|command undead spell]] they will automatically attempt to dominate the created monsters. They will be made tame if dominated or hostile if the monster(s) resisted<ref>[[source:SLASH'EM 0.0.7E7F2/read.c#1224]]</ref>. [[Necromancer]]s begin with a spellbook of raise undead.
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Allows you to learn the raise undead spell, new to [[SLASH'EM]]. There is a 72 in 73 chance of creating one undead monster and a 1 in 73 chance of creating five undead. The undead monsters will be {{white|V}} (1/10 chance), {{white|Z}} (4/10 chance), {{white|M}} (3/10 chance), {{white|&nbsp;}} (1/10 chance), or {{white|W}} (1/10 chance). [[Necromancer]]s begin with a spellbook of raise undead.
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If the player is a [[Necromancer]] they will automatically attempt to dominate the resulting monster(s). If the player is not a necromancer but knows the [[spellbook of command undead|command undead spell]] they will automatically cast command undead<ref>{{sourcecode|read.c|1224|version=SLASH'EM 0.0.7E7F2}}</ref>. In either case the monster(s) may resist, based on their [[Magic resistance (monster)|MR]]. The differences between the two cases is that non-Necromancers must expend additional power to cast the second spell, and Necromancers will dominate the resulting monsters, even if they are not undead - this is especially relevant for [[fire vampire]]s and [[star vampire]]s, which are {{white|V}} but not undead.
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== See also ==
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* [[spellbook of command undead]]
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* [[Spellcasting (SLASH'EM)#SLASH'EM spellbooks|List of SLASH'EM spellbooks]]
  
 
== References ==
 
== References ==

Latest revision as of 14:39, 22 March 2015

spellbook of
+   raise undead   Light green spellbook.png
Appearance random
Base price 500 zm
Weight 50
Turns to read 35
Ink to write 25–49
Spell type attack
Level 5
Power cost 25 Pw
Direction non-directional
Special for necromancer

Allows you to learn the raise undead spell, new to SLASH'EM. There is a 72 in 73 chance of creating one undead monster and a 1 in 73 chance of creating five undead. The undead monsters will be V (1/10 chance), Z (4/10 chance), M (3/10 chance),   (1/10 chance), or W (1/10 chance). Necromancers begin with a spellbook of raise undead.

If the player is a Necromancer they will automatically attempt to dominate the resulting monster(s). If the player is not a necromancer but knows the command undead spell they will automatically cast command undead[1]. In either case the monster(s) may resist, based on their MR. The differences between the two cases is that non-Necromancers must expend additional power to cast the second spell, and Necromancers will dominate the resulting monsters, even if they are not undead - this is especially relevant for fire vampires and star vampires, which are V but not undead.

See also

References

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