Difference between revisions of "SpliceHack/Unique demons"

From NetHackWiki
Jump to navigation Jump to search
(Created page.)
 
m (Cleanup)
Line 1: Line 1:
'''Unique Demons''' in [[SpliceHack]] are more numerous than their incarnations in [[NetHack]]. They also have lower AC, and are much more dangerous.
+
'''Unique demons''' in [[SpliceHack]] are more numerous than their incarnations in vanilla ''[[NetHack]]''. They also have lower AC, and are much more dangerous.
  
 
== Bribery ==
 
== Bribery ==
[[Bribing]] a lawful [[demon prince]] is similar to NetHack, but with a few key differences. The demon will cycle through the following checks in order.
+
[[Bribing]] a lawful [[demon prince]] is similar to ''NetHack'', but with a few key differences. The demon will cycle through the following checks in order.
  
1. If the player has a [[playing card deck]] in their inventory, the demon will offer to play a [[Playing_card_deck|game of chance]] with the player for dominion of their soul. If the player refuses, the demon will get angry.
+
# If the player has a [[playing card deck]] in their inventory, the demon will offer to play a game of chance with the player for dominion of their soul. If the player refuses, the demon will get angry.
 +
# If the player has a powerful object in their inventory, the demon lord may demand it in exchange for safe passage. Objects demanded include any [[artifact]] (except [[Sting]], [[Orcrist]], and those necessary for [[ascension]]), a [[bag of holding]], or a [[wand of wishing]].
 +
# If the player does not have a powerful object or refuses to hand it over, the demon will demand a monetary bribe of 2000–3000 [[zorkmid]]s, with an additional 1000 demanded if the player is of a different [[alignment]] to the demon. If the demon is in possession of the [[Amulet of Yendor]] or the hero is deaf, a sum of money greater than the amount in the player's inventory is demanded.
  
2. If the player has a powerful object in their inventory, the demon lord may demand it in exchange for safe passage. Objects demanded include any [[artifact]] not necessary for [[ascension]] except [[Sting]] and [[Orcrist]], a [[bag of holding]], or a [[wand of wishing]].
+
== Dark speech ==
 
 
3. If the player does not have a powerful object or refuses to hand it over, the demon will demand a monetary bribe of between 2000 to 3000 [[zorkmids]], with an additional 1000 demanded if the player is of a different [[alignment]] to the demon. If the demon is in possession of the amulet or the hero is deaf, a sum of money greater than the amount in the inventory of the player is demanded.
 
 
 
== Dark Speech ==
 
 
All hostile unique demons are capable of using '''dark speech'''. Each turn, there is a {{frac|1|18}} chance that the demon utters something in the dark speech. If the player does not have sonic resistance and is not [[deaf]], one of several effects will occur.
 
All hostile unique demons are capable of using '''dark speech'''. Each turn, there is a {{frac|1|18}} chance that the demon utters something in the dark speech. If the player does not have sonic resistance and is not [[deaf]], one of several effects will occur.
  
Line 21: Line 19:
 
|-
 
|-
 
| {{frac|1|5}}
 
| {{frac|1|5}}
| [[Withering]] for 40-80 turns.
+
| [[Withering]] for 40–80 turns.
 
|-
 
|-
 
| {{frac|1|5}}
 
| {{frac|1|5}}
| Take 6d6 damage if not resistant to psychic.
+
| Take 6d6 damage unless psychic resistant.
 
|-
 
|-
 
| {{frac|2|5}}
 
| {{frac|2|5}}
Line 30: Line 28:
 
|}
 
|}
  
== List of Unique Demons ==
+
== List of unique demons ==
 
{|class="prettytable sortable striped"
 
{|class="prettytable sortable striped"
 
!Name
 
!Name
Line 38: Line 36:
 
!Attacks
 
!Attacks
 
!Lair
 
!Lair
!Special
+
!Notes
 
|-
 
|-
| Juiblex
+
| Juiblex
| {{brightgreen|&}}
+
| {{brightgreen|&}}
| Chaotic
+
| Chaotic
| -17
+
| −17
| [[Engulfing]] 4d10 [[disease]], Spit 3d6 [[acid]]
+
| [[Engulfing]] 4d10 [[disease]], Spit 3d6 [[acid]]
| Yes
+
| Yes
|
+
|  
 
|-
 
|-
| Zuggotomoy
+
| Zuggotomoy
| {{magenta|&}}
+
| {{magenta|&}}
| Chaotic
+
| Chaotic
| -14
+
| −14
| Claw 2d6 [[poisonous]] ([[dexterity]]), Claw 2d6 [[poisonous]] ([[dexterity]]), Tentacles 2d6, [[Passive]] 3d4 random element
+
| Claw 2d6 [[poisonous]] ([[dexterity]]), Claw 2d6 [[poisonous]] ([[dexterity]]), Tentacles 2d6, [[Passive]] 3d4 random element
| No
+
| No
| Can create aspects of herself when coming into contact with corpses.
+
| Can create aspects of herself when coming into contact with corpses.
 
|-
 
|-
| Buer
+
| Buer
| {{magenta|&}}
+
| {{magenta|&}}
| Chaotic
+
| Chaotic
| -15
+
| −15
| Bite 4d6, Claw 2d6, Claw 2d6, Claw 2d6, Claw 2d6, Claw 2d6
+
| Bite 4d6, Claw 2d6, Claw 2d6, Claw 2d6, Claw 2d6, Claw 2d6
| No
+
| No
|
+
|  
 
|-
 
|-
| Kostchtchie
+
| Kostchtchie
| {{magenta|&}}
+
| {{magenta|&}}
| Chaotic
+
| Chaotic
| 3
+
| 3
| Weapon 3d10 knockback, Weapon 2d8 fumbling, Hug 2d12
+
| Weapon 3d10 knockback, Weapon 2d8 fumbling, Hug 2d12
| No
+
| No
| Attack that inflicts fumbling for 1-30 turns {{frac|1|2}} the time. The chance of this occurring drops to {{frac|1|7}} of the time if the player is resistant to cold.
+
| Attack that inflicts fumbling for 1–30 turns {{frac|1|2}} the time. The chance of this occurring drops to {{frac|1|7}} of the time if the player is resistant to cold.
 
|-
 
|-
| Yeenoghu
+
| Yeenoghu
| {{magenta|&}}
+
| {{magenta|&}}
| Chaotic
+
| Chaotic
| -15
+
| −15
| Weapon 3d6, Weapon 2d8 [[confusion]], Claw 1d6 [[paralysis]], [[monster spell|Spell-casting]] 2d6 [[magic missile]]
+
| Weapon 3d6, Weapon 2d8 [[confusion]], Claw 1d6 [[paralysis]], [[monster spell|Spell-casting]] 2d6 [[magic missile]]
| No
+
| No
| Wields a triple flail that does a large amount of damage.
+
| Wields a triple flail that does a large amount of damage.
 
|-
 
|-
| Baphomet
+
| Baphomet
| {{magenta|&}}
+
| {{magenta|&}}
| Chaotic
+
| Chaotic
| -15
+
| −15
| Weapon 3d7, Claw 3d7, Head butt 3d8, Breath 1d6 curse items
+
| Weapon 3d7, Claw 3d7, Head butt 3d8, Breath 1d6 curse items
| No
+
| No
| Breath attack curses items in the player's inventory, as if via the [[monster spell]].
+
| Breath attack [[curse items|curses items]] in the player's inventory.
 
|-
 
|-
| Orcus
+
| Orcus
| {{magenta|&}}
+
| {{magenta|&}}
| Chaotic
+
| Chaotic
| -16
+
| −16
| Weapon 3d6, Claw 3d4, Claw 3d4, [[monster spell|Spell-casting]] 8d6, Sting 2d4 [[poison]]
+
| Weapon 3d6, Claw 3d4, Claw 3d4, [[monster spell|Spell-casting]] 8d6, Sting 2d4 [[poison]]
| Yes
+
| Yes
|
+
|  
 
|-
 
|-
| Geryon
+
| Geryon
| {{magenta|&}}
+
| {{magenta|&}}
| Lawful
+
| Lawful
| -13
+
| −13
| Claw 3d6, Claw 3d6, Sting 2d4 [[poison]]
+
| Claw 3d6, Claw 3d6, Sting 2d4 [[poison]]
| No
+
| No
|
+
|  
 
|-
 
|-
| Dispater
+
| Dispater
| {{magenta|&}}
+
| {{magenta|&}}
| Lawful
+
| Lawful
| -12
+
| −12
| Weapon 4d6, [[monster spell|Spell-casting]] 6d6
+
| Weapon 4d6, [[monster spell|Spell-casting]] 6d6
| No
+
| No
| Has a random [[spellbook]], as opposed to a [[wand of striking]] in NetHack.
+
| Has a random [[spellbook]], as opposed to a [[wand of striking]] in vanilla.
 
|-
 
|-
| Malcanthet
+
| Malcanthet
| {{magenta|&}}
+
| {{magenta|&}}
| Lawful
+
| Lawful
| -16
+
| −16
| Gaze 4d6 [[blind]], Weapon 2d6, Claw 2d6, Claw [[Seduction]]
+
| Gaze 4d6 [[blind]], Weapon 2d6, Claw 2d6, Claw [[seduction]]
| Yes
+
| Yes
| Can seduce the player regardless of their gender.
+
| Can seduce the player regardless of their gender and orientation.
 
|-  
 
|-  
| Baalzebub
+
| Baalzebub
| {{magenta|&}}
+
| {{magenta|&}}
| Lawful
+
| Lawful
| -15
+
| −15
| Bite 2d6 [[poison]], Gaze 2d6 [[stun]]
+
| Bite 2d6 [[poison]], Gaze 2d6 [[stun]]
| Yes
+
| Yes
|
+
|  
 
|-
 
|-
| Mephisto
+
| Mephisto
| {{magenta|&}}
+
| {{magenta|&}}
| Lawful
+
| Lawful
| -17
+
| −17
| Head butt 4d4, [[monster spell|Spell-casting]] 4d4 [[fire]], Claw 2d4
+
| Head butt 4d4, [[monster spell|Spell-casting]] 4d4 [[fire]], Claw 2d4
| Yes
+
| Yes
| Grudges against Asmodeus. Fire resistance only halves the spell damage from his spell.
+
| Grudges against Asmodeus. Fire resistance only halves the spell damage from his spell.
 
|-
 
|-
| Asmodeus
+
| Asmodeus
| {{magenta|&}}
+
| {{magenta|&}}
| Lawful
+
| Lawful
| -17
+
| −17
| Claw 4d4, [[monster spell|Spell-casting]] 6d6 [[cold]]
+
| Claw 4d4, [[monster spell|Spell-casting]] 6d6 [[cold]]
| Yes
+
| Yes
| Grudges against Mephisto.
+
| Grudges against Mephisto.
 
|-
 
|-
| Demogorgon
+
| Demogorgon
| {{magenta|&}}
+
| {{magenta|&}}
| Chaotic
+
| Chaotic
| -18
+
| −18
| [[monster spell|Spell-casting]] 8d6, Sting 1d4 [[drain life]], Claw 1d6 [[disease]], Claw 1d6 [[disease]]
+
| [[monster spell|Spell-casting]] 8d6, Sting 1d4 [[drain life]], Claw 1d6 [[disease]], Claw 1d6 [[disease]]
| No
+
| No
 
|
 
|
 
|}
 
|}
  
 
[[Category:SpliceHack]]
 
[[Category:SpliceHack]]

Revision as of 21:48, 7 March 2020

Unique demons in SpliceHack are more numerous than their incarnations in vanilla NetHack. They also have lower AC, and are much more dangerous.

Bribery

Bribing a lawful demon prince is similar to NetHack, but with a few key differences. The demon will cycle through the following checks in order.

  1. If the player has a playing card deck in their inventory, the demon will offer to play a game of chance with the player for dominion of their soul. If the player refuses, the demon will get angry.
  2. If the player has a powerful object in their inventory, the demon lord may demand it in exchange for safe passage. Objects demanded include any artifact (except Sting, Orcrist, and those necessary for ascension), a bag of holding, or a wand of wishing.
  3. If the player does not have a powerful object or refuses to hand it over, the demon will demand a monetary bribe of 2000–3000 zorkmids, with an additional 1000 demanded if the player is of a different alignment to the demon. If the demon is in possession of the Amulet of Yendor or the hero is deaf, a sum of money greater than the amount in the player's inventory is demanded.

Dark speech

All hostile unique demons are capable of using dark speech. Each turn, there is a 118 chance that the demon utters something in the dark speech. If the player does not have sonic resistance and is not deaf, one of several effects will occur.

Probability Effect
15 Intrinsic loss, as if successfully attacked at night by a gremlin.
15 Withering for 40–80 turns.
15 Take 6d6 damage unless psychic resistant.
25 Nothing happens.

List of unique demons

Name Sym Alignment AC Attacks Lair Notes
Juiblex & Chaotic −17 Engulfing 4d10 disease, Spit 3d6 acid Yes
Zuggotomoy & Chaotic −14 Claw 2d6 poisonous (dexterity), Claw 2d6 poisonous (dexterity), Tentacles 2d6, Passive 3d4 random element No Can create aspects of herself when coming into contact with corpses.
Buer & Chaotic −15 Bite 4d6, Claw 2d6, Claw 2d6, Claw 2d6, Claw 2d6, Claw 2d6 No
Kostchtchie & Chaotic 3 Weapon 3d10 knockback, Weapon 2d8 fumbling, Hug 2d12 No Attack that inflicts fumbling for 1–30 turns 12 the time. The chance of this occurring drops to 17 of the time if the player is resistant to cold.
Yeenoghu & Chaotic −15 Weapon 3d6, Weapon 2d8 confusion, Claw 1d6 paralysis, Spell-casting 2d6 magic missile No Wields a triple flail that does a large amount of damage.
Baphomet & Chaotic −15 Weapon 3d7, Claw 3d7, Head butt 3d8, Breath 1d6 curse items No Breath attack curses items in the player's inventory.
Orcus & Chaotic −16 Weapon 3d6, Claw 3d4, Claw 3d4, Spell-casting 8d6, Sting 2d4 poison Yes
Geryon & Lawful −13 Claw 3d6, Claw 3d6, Sting 2d4 poison No
Dispater & Lawful −12 Weapon 4d6, Spell-casting 6d6 No Has a random spellbook, as opposed to a wand of striking in vanilla.
Malcanthet & Lawful −16 Gaze 4d6 blind, Weapon 2d6, Claw 2d6, Claw seduction Yes Can seduce the player regardless of their gender and orientation.
Baalzebub & Lawful −15 Bite 2d6 poison, Gaze 2d6 stun Yes
Mephisto & Lawful −17 Head butt 4d4, Spell-casting 4d4 fire, Claw 2d4 Yes Grudges against Asmodeus. Fire resistance only halves the spell damage from his spell.
Asmodeus & Lawful −17 Claw 4d4, Spell-casting 6d6 cold Yes Grudges against Mephisto.
Demogorgon & Chaotic −18 Spell-casting 8d6, Sting 1d4 drain life, Claw 1d6 disease, Claw 1d6 disease No