Difference between revisions of "Square"

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(objects stuck in a wall)
(merged contents from space)
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It is impossible to have two or more monsters or dungeon features on the same square. This is a fundamental rule of [[roguespace]].
 
It is impossible to have two or more monsters or dungeon features on the same square. This is a fundamental rule of [[roguespace]].
  
If multiple objects are on the same square, the symbol for the topmost object is shown. The order of objects in the pile can be seen using the [[look here]] command: '''[:]'''
+
However, there can be many items on a space, even if a monster, player or dungeon feature is also there. If multiple objects are on the same square, the symbol for the topmost object is shown. The order of objects in the pile can be seen using the [[look here]] command: '''[:]'''
  
 
Sometimes an item or several items may appear in the same square with a wall. You cannot enter the square to pick up the items but you may [[kick]] the wall, causing the objects to come loose and fall off.
 
Sometimes an item or several items may appear in the same square with a wall. You cannot enter the square to pick up the items but you may [[kick]] the wall, causing the objects to come loose and fall off.
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The floor on each square has one of several '''terrain''' types, which affects how you move through it:
 
The floor on each square has one of several '''terrain''' types, which affects how you move through it:
  
* {{lightgray|.}} Room
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* {{lightgray|.}} [[Room]]
* {{lightgray|#}} Corridor
+
* {{lightgray|#}} [[Corridor]]
* {{cyan|.}} Ice
+
* {{cyan|.}} [[Ice]]
* {{blue|<nowiki>}</nowiki>}} Water
+
* {{blue|<nowiki>}</nowiki>}} [[Water]]
* {{red|<nowiki>}</nowiki>}} Lava
+
* {{red|<nowiki>}</nowiki>}} [[Lava]]
* {{lightgray|#}} Cloud
+
* {{lightgray|#}} [[Cloud]]
* {{black|&nbsp;}} Air
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* {{black|&nbsp;}} [[Air]]
* {{black|&nbsp;}} Solid rock
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* {{black|&nbsp;}} [[Solid rock]]
 +
* {{white|<nowiki>|</nowiki>}} {{white|<nowiki>-</nowiki>}} [[Wall]]
  
 
[[Category:User interface]]
 
[[Category:User interface]]

Revision as of 22:45, 26 July 2006

A square in NetHack is a single space on the screen, in which a single ASCII character fits.

Each square can hold:

It is impossible to have two or more monsters or dungeon features on the same square. This is a fundamental rule of roguespace.

However, there can be many items on a space, even if a monster, player or dungeon feature is also there. If multiple objects are on the same square, the symbol for the topmost object is shown. The order of objects in the pile can be seen using the look here command: [:]

Sometimes an item or several items may appear in the same square with a wall. You cannot enter the square to pick up the items but you may kick the wall, causing the objects to come loose and fall off.

The floor on each square has one of several terrain types, which affects how you move through it: