Difference between revisions of "Stick of dynamite"
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==Strategy== | ==Strategy== | ||
As these never appear randomly, most players will never see one. The only way they can appear is via a wish, and they most certainly do not merit one. | As these never appear randomly, most players will never see one. The only way they can appear is via a wish, and they most certainly do not merit one. | ||
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+ | [[Category:SLASH'EM items]] | ||
+ | [[Category:SLASH'EM]] |
Revision as of 13:40, 13 June 2010
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Name | stick of dynamite |
Appearance | red stick |
Damage vs. small | 6d6 fire explosion |
Damage vs. large | 6d6 fire explosion |
To-hit bonus | +0 |
Weapon skill | ''none'' |
Size | one-handed |
Base price | 150 zm (+10/positive enchant) |
Weight | 30 |
Material | plastic |
A stick of dynamite is a new item introduced in SLASH'EM. It is essentially a more powerful grenade, but it is never randomly generated.
Arming
Arming works similarly to grenades, i.e. the time is dependent on BUC status. The fuse is longer, though:
- Blessed: 15 turns
- Uncursed: d10+9 turns
- Cursed: d15+1 turns
When armed, it gives off a radius-2 light, similar to a lit potion of oil. Using a stick of dynamite as a light source is not recommended however.
Explosion
A stick of dynamite will explode in a fireball doing 6d6 damage, and will attempt to destroy walls and create pits in a 3x3 square centered on the stick of dynamite. This effect is somewhat similar to a broken wand of digging.
Strategy
As these never appear randomly, most players will never see one. The only way they can appear is via a wish, and they most certainly do not merit one.