Difference between revisions of "Sting"

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(It's not always a good idea to create Sting ASAP - enumerate the arguments & give a recommendation. Edit for style. Tag as 343.)
m (Strategy clarification - number of artifacts in existence does not affect the chances for the first sacrifice gift, which is always 1/10.)
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Advantages of creating Sting early are:
 
Advantages of creating Sting early are:
*You will not receive it from your [[god]] as a [[sacrifice gift]], possibly receiving something more useful instead.
+
*You will not receive it from your [[god]] as a [[sacrifice gift]], possibly receiving something more useful instead (only useful for chaotic characters as others will not receive Sting anyway)
*You can use it to #[[force]] open locks on [[Container|chests and large boxes]]; artifacts only break 1% as often as non-artifacts<ref>[[lock.c#line149]]</ref> and Sting is an artifact that you can afford to break.
+
*You can use it to #[[force]] open locks on [[Container|chests and large boxes]]; artifacts only break 1% as often as non-artifacts<ref>[[lock.c#line149]]</ref> and Sting is an artifact that you can afford to break
  
 
Disadvantages stem mainly from the fact that the number of artifacts that have already been generated in the game affects your chances of acquiring more artifacts:
 
Disadvantages stem mainly from the fact that the number of artifacts that have already been generated in the game affects your chances of acquiring more artifacts:
 
*Sting is only useful against orcs; many players can already kill orcs
 
*Sting is only useful against orcs; many players can already kill orcs
 
*The existence of Sting decreases the probability of the dungeon randomly containing another artifact
 
*The existence of Sting decreases the probability of the dungeon randomly containing another artifact
*The existence of Sting reduces the chance of receiving any sacrifice gift
+
*The existence of Sting reduces the chance of receiving any sacrifice gift after the first (all alignments)
 
*If two or more artifacts exist in the game, you cannot reliably [[wish]] for an artifact
 
*If two or more artifacts exist in the game, you cannot reliably [[wish]] for an artifact
*You cannot unrestrict the dagger [[skill]] by receiving Sting as a gift. Applies only to [[Monk]]s and [[Priest]]s.
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*You cannot unrestrict the dagger [[skill]] by receiving Sting as a gift; applies only to [[Monk]]s and [[Priest]]s
  
Creating Sting should therefore generally be delayed until you do not want to wish for any (further) artifacts, and you either have received your first sacrifice gift, or are chaotic and have no guaranteed first sacrifice gift.
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You should only create Sting therefore if you are chaotic and you do not want to wish for any (further) artifacts
  
 
== Mythology ==
 
== Mythology ==

Revision as of 12:03, 4 June 2008

)   Sting   Elven dagger.png
Base item elven dagger
Damage vs. small 1d5 x2
Damage vs. large 1d3 x2
To-hit bonus +1d5
Bonus versus orcs
Weapon skill dagger
Size one-handed
Affiliation
When carried

(none)

When wielded
When invoked

(none)

Base price 800 zm
Weight 10
Material wood

Sting is among the weakest of artifacts. If you touch it, even if you are of the wrong alignment, it will not blast you unless you are an orc. For all purposes, Sting is only a normal elven dagger, except that it happens to do more damage to orcs and that it cuts through all webs.

Also, if you wield Sting, you can detect the location of any orc on the level, and you will notice when NetHack sends in large teams of orcs.

Sting's 'big brother' in NetHack is Orcrist.

Name it to make it

Unlike most artifacts, you can create Sting by changing the name of any random elven dagger to "Sting". This can only fail if Sting already exists.

Strategy

Because you can make Sting easily, it becomes available very early in the game. An Elf Ranger can always immediately create Sting at the start of the game, if he or she wants to. Other characters can create Sting as soon as they can locate an elven dagger, such as one dropped by a hobbit in the early game.

Advantages of creating Sting early are:

  • You will not receive it from your god as a sacrifice gift, possibly receiving something more useful instead (only useful for chaotic characters as others will not receive Sting anyway)
  • You can use it to #force open locks on chests and large boxes; artifacts only break 1% as often as non-artifacts[1] and Sting is an artifact that you can afford to break

Disadvantages stem mainly from the fact that the number of artifacts that have already been generated in the game affects your chances of acquiring more artifacts:

  • Sting is only useful against orcs; many players can already kill orcs
  • The existence of Sting decreases the probability of the dungeon randomly containing another artifact
  • The existence of Sting reduces the chance of receiving any sacrifice gift after the first (all alignments)
  • If two or more artifacts exist in the game, you cannot reliably wish for an artifact
  • You cannot unrestrict the dagger skill by receiving Sting as a gift; applies only to Monks and Priests

You should only create Sting therefore if you are chaotic and you do not want to wish for any (further) artifacts

Mythology

From Tolkien

"Sting" is actually the name of a dagger from J.R.R. Tolkien's novel The Hobbit and novel trilogy The Lord of the Rings. Sting was the usual weapon of the hobbit called Frodo. It was most famously wielded by the hobbit Sam in his fight against the giant spider Shelob.

Sting glowed blue to detect the approaching of orcs. Thus, Sting in NetHack is a weapon for use against orcs.

From Dudley's dungeon

In the Dudley's dungeon strip of 18 June 2004, Sting will glow blue when Dudley inserts batteries, but batteries have not been invented yet.

Source code references

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.