Difference between revisions of "Talk:Speed boots"

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(Strategy section)
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: I've been looking at the ascensions happening in Junethack, and I agree that at least 9 in 10 (for vanilla at least) are using speed boots at the very end. -[[User:Actual-nh|Actual-nh]] ([[User talk:Actual-nh|talk]]) 16:30, 25 June 2021 (UTC)
 
: I've been looking at the ascensions happening in Junethack, and I agree that at least 9 in 10 (for vanilla at least) are using speed boots at the very end. -[[User:Actual-nh|Actual-nh]] ([[User talk:Actual-nh|talk]]) 16:30, 25 June 2021 (UTC)
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::I never particularly got that impression - not because I think you're wrong, but because I haven't scrutinized the page enough to really weigh in (that and I have a bunch of other pages I wish to tackle in a similar vein). I'd be perfectly on-board with a rewrite, though. --[[User:Umbire the Phantom|Umbire the Phantom]] ([[User talk:Umbire the Phantom|talk]]) 17:11, 25 June 2021 (UTC)

Revision as of 17:12, 25 June 2021

"20 moves per turn"

"On average, the player will thus get 20 moves per turn (167% normal speed, or 5 moves every 3 turns)." - is either incorrect or extremely confusing - 20 moves per turn means 5 moves every 3 turns? Bulwersator (talk) 18:22, 29 April 2013 (UTC)

(Please put discussion into sections.)
This seems to refer to 20 movement points per turn, which indeed means 5 actions per 3 turns; \frac{20}{12}=\frac{5}{3}. Fixed the article. —bcode talk | mail 18:45, 29 April 2013 (UTC)

Strategy section

The strategy section makes speed boots sound like an early-game crutch item that might end up in your ascension kit. In my experience, speed boots are used by about 90% of end-game characters, and the strategy should reflect that.

I've never seen anyone use potions of speed as a substitute. They're heavy, not particularly common, last only 160 or so turns each, and unbagging and quaffing them takes time. If you do happen to have a decent sized stack of them, you'd probably prefer to alchemize them for more HP. The haste self spell works reasonably if you can get its success rate high enough, but not every character is a spellcaster, and unless you have the Eye you probably have other spells competing for your energy. You'll also probably drop and pick up the Amulet to save energy and nutrition, which, again, takes time and gives monsters a chance to surround you.

So I'd like to rewrite the strategy section to present speed boots as the "default" ascension kit boots, and the spell and potion as alternatives that might work for specific characters. Does anyone disagree? --Darth l33t (talk) 15:00, 25 June 2021 (UTC)

I've been looking at the ascensions happening in Junethack, and I agree that at least 9 in 10 (for vanilla at least) are using speed boots at the very end. -Actual-nh (talk) 16:30, 25 June 2021 (UTC)
I never particularly got that impression - not because I think you're wrong, but because I haven't scrutinized the page enough to really weigh in (that and I have a bunch of other pages I wish to tackle in a similar vein). I'd be perfectly on-board with a rewrite, though. --Umbire the Phantom (talk) 17:11, 25 June 2021 (UTC)