Difference between revisions of "Tileset"
Ray Chason (talk | contribs) (→NetHack 3.6.0 tileset: Implement the image map for the objects) |
Ray Chason (talk | contribs) (→NetHack 3.6.0 tileset: Implement the image map for fixed dungeon features) |
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rect 128 336 143 351 [[blinding venom|splash of venom]] | rect 128 336 143 351 [[blinding venom|splash of venom]] | ||
rect 144 336 159 351 [[acid venom|splash of venom]] | rect 144 336 159 351 [[acid venom|splash of venom]] | ||
+ | rect 160 336 175 351 [[dark part of a room]] | ||
+ | rect 176 336 191 351 [[wall|Normal dungeon wall]] | ||
+ | rect 192 336 207 351 [[wall|Normal dungeon wall]] | ||
+ | rect 208 336 223 351 [[wall|Normal dungeon wall]] | ||
+ | rect 224 336 239 351 [[wall|Normal dungeon wall]] | ||
+ | rect 240 336 255 351 [[wall|Normal dungeon wall]] | ||
+ | rect 256 336 271 351 [[wall|Normal dungeon wall]] | ||
+ | rect 272 336 287 351 [[wall|Normal dungeon wall]] | ||
+ | rect 288 336 303 351 [[wall|Normal dungeon wall]] | ||
+ | rect 304 336 319 351 [[wall|Normal dungeon wall]] | ||
+ | rect 320 336 335 351 [[wall|Normal dungeon wall]] | ||
+ | rect 336 336 351 351 [[wall|Normal dungeon wall]] | ||
+ | rect 352 336 367 351 [[doorway]] | ||
+ | rect 368 336 399 351 [[Door|open door]] | ||
+ | rect 400 336 431 351 [[Door|closed door]] | ||
+ | rect 432 336 447 351 [[iron bars]] | ||
+ | rect 448 336 463 351 [[tree]] | ||
+ | rect 464 336 479 351 [[Floor|floor of a room]] | ||
+ | rect 480 336 495 351 [[dark part of a room]] | ||
+ | rect 496 336 511 351 [[corridor]] | ||
+ | rect 512 336 527 351 [[lit corridor]] | ||
+ | rect 528 336 543 351 [[Stairs|staircase up]] | ||
+ | rect 544 336 559 351 [[Stairs|staircase down]] | ||
+ | rect 560 336 575 351 [[Ladder|ladder up]] | ||
+ | rect 576 336 591 351 [[Ladder|ladder down]] | ||
+ | rect 592 336 607 351 [[altar]] | ||
+ | rect 608 336 623 351 [[grave]] | ||
+ | rect 624 336 639 351 [[Throne|opulent throne]] | ||
+ | rect 0 352 15 367 [[sink]] | ||
+ | rect 16 352 31 367 [[fountain]] | ||
+ | rect 32 352 47 367 [[water]] | ||
+ | rect 48 352 63 367 [[ice]] | ||
+ | rect 64 352 79 367 [[Lava|molten lava]] | ||
+ | rect 80 352 111 367 [[Drawbridge|lowered drawbridge]] | ||
+ | rect 112 352 143 367 [[Drawbridge|raised drawbridge]] | ||
+ | rect 144 352 159 367 [[air]] | ||
+ | rect 160 352 175 367 [[cloud]] | ||
+ | rect 176 352 191 367 [[water]] | ||
+ | rect 192 352 207 367 [[arrow trap]] | ||
+ | rect 208 352 223 367 [[dart trap]] | ||
+ | rect 224 352 239 367 [[falling rock trap]] | ||
+ | rect 240 352 255 367 [[squeaky board]] | ||
+ | rect 256 352 271 367 [[bear trap]] | ||
+ | rect 272 352 287 367 [[land mine]] | ||
+ | rect 288 352 303 367 [[rolling boulder trap]] | ||
+ | rect 304 352 319 367 [[sleeping gas trap]] | ||
+ | rect 320 352 335 367 [[rust trap]] | ||
+ | rect 336 352 351 367 [[fire trap]] | ||
+ | rect 352 352 367 367 [[pit]] | ||
+ | rect 368 352 383 367 [[spiked pit]] | ||
+ | rect 384 352 399 367 [[hole]] | ||
+ | rect 400 352 415 367 [[trap door]] | ||
+ | rect 416 352 431 367 [[teleportation trap]] | ||
+ | rect 432 352 447 367 [[level teleporter]] | ||
+ | rect 448 352 463 367 [[magic portal]] | ||
+ | rect 464 352 479 367 [[web]] | ||
+ | rect 480 352 495 367 [[Statue|statue trap]] | ||
+ | rect 496 352 511 367 [[magic trap]] | ||
+ | rect 512 352 527 367 [[anti-magic field]] | ||
+ | rect 528 352 543 367 [[polymorph trap]] | ||
+ | rect 544 352 559 367 [[vibrating square]] | ||
</imagemap> | </imagemap> | ||
Revision as of 16:12, 12 December 2015
A tileset is a set of graphical tiles used in roguelikes to substitute the regular ASCII graphics, creating a GUI. It works by defining a set graphical tile for every symbol and object in the game. Graphical tilesets are often beneficial to new roguelike players who are not accustomed to the usual graphics-free style roguelikes are presented in. NetHack's DevTeam has created an official tileset for their official graphical client, and Angband has exceptional support for tile customization. Using tilesets provides the same top-down view as ASCII graphics and should not be confused with separate clients using 3D graphics (such as Falcon's Eye), which are a separate system entirely.
Contents
NetHack 3.6.0 tileset
NetHack 3.6.0 has made some changes to the tileset layout. The default 16x16 tileset for 3.6.0 appears below. You can place the mouse over any monster or object tile and a tooltip will describe it. A click will go to a relevant page.
Default tileset
The default tileset for NetHack 3.4.3 appears below. You can place the mouse over any tile and a tooltip will describe it. A click will go to a relevant page.
Scaled versions of the default tileset
- Default tileset scaled to 20x20
- Default tileset scaled to 20x30
- Default tileset scaled to 24x24
- Default tileset scaled to 32x32
Various tilesets
Pictographic tiles
- Nethack Modern A tileset published in 2015 featuring high-resolution vector art from game-icons.net
- The Absurd NetHack Tileset (originally here but the actual files have disappeared; some sizes survive on the Wayback Machine, your best bet would probably be the Authentic Invention website.)
- The RLTiles
- PixelHack Tiles (incomplete)
- NeXTSTEP tiles
- DawnHack Tiles Also has tiles for UnNetHack
- Nevanda A detailed pixel-art tile set which has been edited and expanded for UnNetHack
- UnTekhack The the edited version of Nevanda for UnNetHack
ASCII-derivative tiles
- Abigaba tiles
- Geoduck's tiles (Available for 3.6.0, older version of vanilla NetHack, SLASH'EM and UnNetHack.)
- lagged's tiles
Options to set a tileset
The option tile_map sets the path to the tileset; tile_width and tile_height set the width and height in pixels of each tile. Default settings for tile_width and tile_height depend on the user interface; usually both default to either 16 or 1/40th the width of the tile map (1/40th is correct for the default tileset and most third party tilesets, but Geoduck will need to have at least tile_height set).
See also
External links
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.