Difference between revisions of "Tileset"
Ray Chason (talk | contribs) (→NetHack 3.6.0 tileset: Implement the image map for fixed dungeon features) |
Ray Chason (talk | contribs) (→NetHack 3.6.0 tileset: Implement the image map for zaps, explosions and such) |
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==NetHack 3.6.0 tileset== | ==NetHack 3.6.0 tileset== | ||
− | [[NetHack 3.6.0]] has made some changes to the tileset layout. The default 16x16 tileset for 3.6.0 appears below. You can place the mouse over any | + | [[NetHack 3.6.0]] has made some changes to the tileset layout. The default 16x16 tileset for 3.6.0 appears below. You can place the mouse over any tile (statues are not yet linked) and a tooltip will describe it. A click will go to a relevant page. |
<imagemap> | <imagemap> | ||
Line 917: | Line 917: | ||
rect 528 352 543 367 [[polymorph trap]] | rect 528 352 543 367 [[polymorph trap]] | ||
rect 544 352 559 367 [[vibrating square]] | rect 544 352 559 367 [[vibrating square]] | ||
+ | rect 560 352 623 367 [[Zap|Zap beam]] | ||
+ | rect 624 352 639 367 [[Wand of digging|Digging beam]] | ||
+ | rect 0 368 15 383 [[Expensive camera|Camera flash]] | ||
+ | rect 16 368 47 383 [[Boomerang|Boomerang in flight]] | ||
+ | rect 48 368 111 383 [[Resistance|Shield effect]] | ||
+ | rect 112 368 127 383 [[Poison cloud]] | ||
+ | rect 128 368 143 383 [[Valid position]] | ||
+ | rect 144 368 271 383 [[Engulfing]] | ||
+ | rect 272 368 415 383 [[Explosion#dark explosion|dark explosion]] | ||
+ | rect 416 368 559 383 [[Explosion#noxious explosion|noxious explosion]] | ||
+ | rect 560 368 639 383 [[Explosion#muddy explosion|muddy explosion]] | ||
+ | rect 0 384 63 399 [[Explosion#muddy explosion|muddy explosion]] | ||
+ | rect 64 384 207 399 [[Explosion#wet explosion|wet explosion]] | ||
+ | rect 208 384 351 399 [[Explosion#magical explosion|magical explosion]] | ||
+ | rect 352 384 495 399 [[Explosion#fiery explosion|fiery explosion]] | ||
+ | rect 496 384 639 399 [[Explosion#frosty explosion|frosty explosion]] | ||
+ | rect 0 400 63 415 [[Magic missile]] | ||
+ | rect 64 400 127 415 [[Fire]] | ||
+ | rect 128 400 191 415 [[Cold]] | ||
+ | rect 192 400 255 415 [[Sleep]] | ||
+ | rect 256 400 319 415 [[Death ray]] | ||
+ | rect 320 400 383 415 [[Lightning]] | ||
+ | rect 384 400 447 415 [[Poison|Poison gas]] | ||
+ | rect 448 400 511 415 [[Acid]] | ||
+ | rect 512 400 527 415 [[Warning|Warning level 0]] | ||
+ | rect 528 400 543 415 [[Warning|Warning level 1]] | ||
+ | rect 544 400 559 415 [[Warning|Warning level 2]] | ||
+ | rect 560 400 575 415 [[Warning|Warning level 3]] | ||
+ | rect 576 400 591 415 [[Warning|Warning level 4]] | ||
+ | rect 592 400 607 415 [[Warning|Warning level 5]] | ||
+ | rect 608 400 639 415 [[Gnomish Mines|Gnomish Mines wall]] | ||
+ | rect 0 416 143 431 [[Gnomish Mines|Gnomish Mines wall]] | ||
+ | rect 144 416 319 431 [[Gehennom|Gehennom wall]] | ||
+ | rect 320 416 495 431 [[Fort Ludios|Fort Ludios wall]] | ||
+ | rect 496 416 639 431 [[Sokoban|Sokoban wall]] | ||
+ | rect 0 432 31 447 [[Sokoban|Sokoban wall]] | ||
</imagemap> | </imagemap> | ||
Revision as of 16:33, 12 December 2015
A tileset is a set of graphical tiles used in roguelikes to substitute the regular ASCII graphics, creating a GUI. It works by defining a set graphical tile for every symbol and object in the game. Graphical tilesets are often beneficial to new roguelike players who are not accustomed to the usual graphics-free style roguelikes are presented in. NetHack's DevTeam has created an official tileset for their official graphical client, and Angband has exceptional support for tile customization. Using tilesets provides the same top-down view as ASCII graphics and should not be confused with separate clients using 3D graphics (such as Falcon's Eye), which are a separate system entirely.
Contents
NetHack 3.6.0 tileset
NetHack 3.6.0 has made some changes to the tileset layout. The default 16x16 tileset for 3.6.0 appears below. You can place the mouse over any tile (statues are not yet linked) and a tooltip will describe it. A click will go to a relevant page.
Default tileset
The default tileset for NetHack 3.4.3 appears below. You can place the mouse over any tile and a tooltip will describe it. A click will go to a relevant page.
Scaled versions of the default tileset
- Default tileset scaled to 20x20
- Default tileset scaled to 20x30
- Default tileset scaled to 24x24
- Default tileset scaled to 32x32
Various tilesets
Pictographic tiles
- Nethack Modern A tileset published in 2015 featuring high-resolution vector art from game-icons.net
- The Absurd NetHack Tileset (originally here but the actual files have disappeared; some sizes survive on the Wayback Machine, your best bet would probably be the Authentic Invention website.)
- The RLTiles
- PixelHack Tiles (incomplete)
- NeXTSTEP tiles
- DawnHack Tiles Also has tiles for UnNetHack
- Nevanda A detailed pixel-art tile set which has been edited and expanded for UnNetHack
- UnTekhack The the edited version of Nevanda for UnNetHack
ASCII-derivative tiles
- Abigaba tiles
- Geoduck's tiles (Available for 3.6.0, older version of vanilla NetHack, SLASH'EM and UnNetHack.)
- lagged's tiles
Options to set a tileset
The option tile_map sets the path to the tileset; tile_width and tile_height set the width and height in pixels of each tile. Default settings for tile_width and tile_height depend on the user interface; usually both default to either 16 or 1/40th the width of the tile map (1/40th is correct for the default tileset and most third party tilesets, but Geoduck will need to have at least tile_height set).
See also
External links
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.