Difference between revisions of "To-hit"

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(some initial details from weapon.c; this can all be reworked later once it's more complete)
 
(further details)
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* +2 for using a [[pick-axe]] or [[dwarvish mattock|mattock]] against a [[xorn]] or [[earth elemental]].<ref>[[weapon.c#line155]] (pick versus phasing and thick-skinned)</ref>
 
* +2 for using a [[pick-axe]] or [[dwarvish mattock|mattock]] against a [[xorn]] or [[earth elemental]].<ref>[[weapon.c#line155]] (pick versus phasing and thick-skinned)</ref>
 
* The artifact's to-hit bonus, if using an [[artifact weapon]] against an appropriate target.<ref>[[weapon.c#line164]] (artifact bonus)</ref>
 
* The artifact's to-hit bonus, if using an [[artifact weapon]] against an appropriate target.<ref>[[weapon.c#line164]] (artifact bonus)</ref>
 +
 +
* +1 for all melee attacks.<ref>[[uhitm.c#line236]] (base +1 for melee)</ref>
 +
* Bonuses based on your [[strength]] and [[dexterity]].<ref>[[weapon.c#line688]] (strength and dexterity bonuses)</ref>
 +
* A bonus equal to your [[Luck]].<ref>[[uhitm.c#line236]] (Luck bonus)</ref>
 +
* The target monster's [[AC]].<ref>[[uhitm.c#line236]] (monster AC)</ref>
 +
* A bonus equal to the enchantment level(s) of any [[ring of increase accuracy|rings of increase accuracy]] you are wearing.<ref>[[uhitm.c#line236]] (your to-hit bonus from rings, <code>u.uhitinc</code>)</ref>
 +
* A bonus equal to your [[experience level]], if you are in your natural form.
 +
* A bonus equal to your monster type's "level" if you are [[polymorph]]ed.<ref>[[uhitm.c#line237]] (natural and polymorphed level bonuses)</ref>
 +
* +2 (cumulative) against a stunned, fleeing, or sleeping monster.<ref>[[uhitm.c#line250]] (monster status bonuses)</ref>
 +
* +4 against a paralysed monster.<ref>[[uhitm.c#line257]] (paralysed monster bonus)</ref>
 +
* +1 if you are an [[elf]] (either naturally or by polymorph) hitting any [[orc]].<ref>[[uhitm.c#line264]] (elves versus orcs)</ref>
 +
* -20 if you are a [[Monk]] wearing [[body armor]].
 +
* If you are a Monk not wearing body armor or a shield, and not wielding any item, +(''experience level'' / 3)+2.<ref>[[uhitm.c#line267]] (monk penalty and bonus)</ref>
 +
* -1 if you are burdened, -3 if you are stressed, or -5 if you are strained; if you are overtaxed or overloaded you will be unable to attack at all.<ref>[[uhitm.c#line277]] (weight penalty)</ref>
 +
* -3 if you are currently [[trap]]ped.<ref>[[uhitm.c#line278]] (trap penalty)</ref>
 +
  
 
== References ==
 
== References ==

Revision as of 11:54, 3 November 2006

When attacking a monster, you must make a successful to-hit roll in order to actually strike it.

These are some of the factors that might affect your chance to hit in melee:

  • +1 for all melee attacks.[9]
  • Bonuses based on your strength and dexterity.[10]
  • A bonus equal to your Luck.[11]
  • The target monster's AC.[12]
  • A bonus equal to the enchantment level(s) of any rings of increase accuracy you are wearing.[13]
  • A bonus equal to your experience level, if you are in your natural form.
  • A bonus equal to your monster type's "level" if you are polymorphed.[14]
  • +2 (cumulative) against a stunned, fleeing, or sleeping monster.[15]
  • +4 against a paralysed monster.[16]
  • +1 if you are an elf (either naturally or by polymorph) hitting any orc.[17]
  • -20 if you are a Monk wearing body armor.
  • If you are a Monk not wearing body armor or a shield, and not wielding any item, +(experience level / 3)+2.[18]
  • -1 if you are burdened, -3 if you are stressed, or -5 if you are strained; if you are overtaxed or overloaded you will be unable to attack at all.[19]
  • -3 if you are currently trapped.[20]


References

  1. weapon.c#line133 (enchantment bonus for weapons)
  2. weapon.c#line137 (item to-hit bonus)
  3. weapon.c#line142 (blessed bonus against demons/undead)
  4. weapon.c#line145 (spear versus "kebabable" monster)
  5. weapon.c#line149 (trident versus swimmers)
  6. mondata.h#line30 (is_swimmer)
  7. weapon.c#line155 (pick versus phasing and thick-skinned)
  8. weapon.c#line164 (artifact bonus)
  9. uhitm.c#line236 (base +1 for melee)
  10. weapon.c#line688 (strength and dexterity bonuses)
  11. uhitm.c#line236 (Luck bonus)
  12. uhitm.c#line236 (monster AC)
  13. uhitm.c#line236 (your to-hit bonus from rings, u.uhitinc)
  14. uhitm.c#line237 (natural and polymorphed level bonuses)
  15. uhitm.c#line250 (monster status bonuses)
  16. uhitm.c#line257 (paralysed monster bonus)
  17. uhitm.c#line264 (elves versus orcs)
  18. uhitm.c#line267 (monk penalty and bonus)
  19. uhitm.c#line277 (weight penalty)
  20. uhitm.c#line278 (trap penalty)


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