Difference between revisions of "To-hit"
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− | When | + | When [[attack]]ing a [[monster]], you must make a successful '''to-hit''' roll in order to actually strike it. To do this, your to-hit bonus must exceed the roll of ''1d20''.<ref>[[uhitm.c#line478]]</ref> |
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+ | == Melee == | ||
These are some of the factors that might affect your chance to hit in [[melee]]: | These are some of the factors that might affect your chance to hit in [[melee]]: | ||
+ | |||
+ | === Weapon and equipment === | ||
* A bonus (or penalty) equal to the weapon's [[enchantment]], if using a [[weapon]].<ref>[[weapon.c#line133]] (enchantment bonus for weapons)</ref> | * A bonus (or penalty) equal to the weapon's [[enchantment]], if using a [[weapon]].<ref>[[weapon.c#line133]] (enchantment bonus for weapons)</ref> | ||
* The natural to-hit bonus of the object used to strike.<ref>[[weapon.c#line137]] (item to-hit bonus)</ref> | * The natural to-hit bonus of the object used to strike.<ref>[[weapon.c#line137]] (item to-hit bonus)</ref> | ||
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* The artifact's to-hit bonus, if using an [[artifact weapon]] against an appropriate target.<ref>[[weapon.c#line164]] (artifact bonus)</ref> | * The artifact's to-hit bonus, if using an [[artifact weapon]] against an appropriate target.<ref>[[weapon.c#line164]] (artifact bonus)</ref> | ||
+ | * A bonus equal to the enchantment level(s) of any [[ring of increase accuracy|rings of increase accuracy]] you are wearing.<ref>[[uhitm.c#line236]] (your to-hit bonus from rings, <code>u.uhitinc</code>)</ref> | ||
+ | * -20 if you are a [[Monk]] wearing [[body armor]]. | ||
+ | * If you are a Monk not wearing body armor or a shield, and not wielding any item, +(''experience level'' / 3)+2.<ref>[[uhitm.c#line267]] (monk penalty and bonus)</ref> | ||
+ | |||
+ | === Your characteristics and status === | ||
* +1 for all melee attacks.<ref>[[uhitm.c#line236]] (base +1 for melee)</ref> | * +1 for all melee attacks.<ref>[[uhitm.c#line236]] (base +1 for melee)</ref> | ||
* Bonuses based on your [[strength]] and [[dexterity]].<ref>[[weapon.c#line688]] (strength and dexterity bonuses)</ref> | * Bonuses based on your [[strength]] and [[dexterity]].<ref>[[weapon.c#line688]] (strength and dexterity bonuses)</ref> | ||
* A bonus equal to your [[Luck]].<ref>[[uhitm.c#line236]] (Luck bonus)</ref> | * A bonus equal to your [[Luck]].<ref>[[uhitm.c#line236]] (Luck bonus)</ref> | ||
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* A bonus equal to your [[experience level]], if you are in your natural form. | * A bonus equal to your [[experience level]], if you are in your natural form. | ||
* A bonus equal to your monster type's "level" if you are [[polymorph]]ed.<ref>[[uhitm.c#line237]] (natural and polymorphed level bonuses)</ref> | * A bonus equal to your monster type's "level" if you are [[polymorph]]ed.<ref>[[uhitm.c#line237]] (natural and polymorphed level bonuses)</ref> | ||
+ | * -1 if you are burdened, -3 if you are stressed, or -5 if you are strained; if you are overtaxed or overloaded you will be unable to attack at all.<ref>[[uhitm.c#line277]] (weight penalty)</ref> | ||
+ | * -3 if you are currently [[trap]]ped.<ref>[[uhitm.c#line278]] (trap penalty)</ref> | ||
+ | * If you are [[engulfing|engulfed]], you always hit.<ref>[[uhitm.c#line478]]</ref> | ||
+ | |||
+ | === Monster characteristics and status === | ||
+ | |||
+ | * The target monster's [[AC]].<ref>[[uhitm.c#line236]] (monster AC)</ref> | ||
* +2 (cumulative) against a stunned, fleeing, or sleeping monster.<ref>[[uhitm.c#line250]] (monster status bonuses)</ref> | * +2 (cumulative) against a stunned, fleeing, or sleeping monster.<ref>[[uhitm.c#line250]] (monster status bonuses)</ref> | ||
* +4 against a paralysed monster.<ref>[[uhitm.c#line257]] (paralysed monster bonus)</ref> | * +4 against a paralysed monster.<ref>[[uhitm.c#line257]] (paralysed monster bonus)</ref> | ||
+ | |||
+ | === Monster-specific === | ||
+ | |||
+ | * +2 for using a [[blessed]] weapon against a [[demon]] or [[undead]].<ref>[[weapon.c#line142]] (blessed bonus against demons/undead)</ref> | ||
+ | * +2 for using any [[spear]] against a "kebabable" monster: [[xorn]]s, [[naga]]s, [[dragon]]s, [[jabberwock]]s, and [[giant]]s.<ref>[[weapon.c#line145]] (spear versus "kebabable" monster)</ref> | ||
+ | * +4 for using a [[trident]] against any ''swimmer'' that is in [[water]].<ref>[[weapon.c#line149]] (trident versus swimmers)</ref> Swimmers are: [[gremlin]]s, [[water nymph]]s, [[woodchuck]]s, [[water elemental]]s, [[rust monster]]s, [[water troll]]s, [[Medusa]], [[water demon]]s, [[mail daemon]]s, [[newt]]s, [[baby crocodile]]s, [[crocodile]]s, [[Orion]], and all {{white|S}} ([[snake]]s) and {{white|;}} ([[sea monster]]s).<ref>[[mondata.h#line30]] (<code>is_swimmer</code>)</ref> | ||
+ | * +2 for using a trident against any {{white|S}} or {{white|;}} that is not in water. | ||
+ | * +2 for using a [[pick-axe]] or [[dwarvish mattock|mattock]] against a [[xorn]] or [[earth elemental]].<ref>[[weapon.c#line155]] (pick versus phasing and thick-skinned)</ref> | ||
* +1 if you are an [[elf]] (either naturally or by polymorph) hitting any [[orc]].<ref>[[uhitm.c#line264]] (elves versus orcs)</ref> | * +1 if you are an [[elf]] (either naturally or by polymorph) hitting any [[orc]].<ref>[[uhitm.c#line264]] (elves versus orcs)</ref> | ||
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== References == | == References == | ||
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{{stub}} | {{stub}} | ||
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+ | [[Category:Articles]] |
Revision as of 12:10, 3 November 2006
When attacking a monster, you must make a successful to-hit roll in order to actually strike it. To do this, your to-hit bonus must exceed the roll of 1d20.[1]
Contents
Melee
These are some of the factors that might affect your chance to hit in melee:
Weapon and equipment
- A bonus (or penalty) equal to the weapon's enchantment, if using a weapon.[2]
- The natural to-hit bonus of the object used to strike.[3]
- The artifact's to-hit bonus, if using an artifact weapon against an appropriate target.[4]
- A bonus equal to the enchantment level(s) of any rings of increase accuracy you are wearing.[5]
- -20 if you are a Monk wearing body armor.
- If you are a Monk not wearing body armor or a shield, and not wielding any item, +(experience level / 3)+2.[6]
Your characteristics and status
- +1 for all melee attacks.[7]
- Bonuses based on your strength and dexterity.[8]
- A bonus equal to your Luck.[9]
- A bonus equal to your experience level, if you are in your natural form.
- A bonus equal to your monster type's "level" if you are polymorphed.[10]
- -1 if you are burdened, -3 if you are stressed, or -5 if you are strained; if you are overtaxed or overloaded you will be unable to attack at all.[11]
- -3 if you are currently trapped.[12]
- If you are engulfed, you always hit.[13]
Monster characteristics and status
- The target monster's AC.[14]
- +2 (cumulative) against a stunned, fleeing, or sleeping monster.[15]
- +4 against a paralysed monster.[16]
Monster-specific
- +2 for using a blessed weapon against a demon or undead.[17]
- +2 for using any spear against a "kebabable" monster: xorns, nagas, dragons, jabberwocks, and giants.[18]
- +4 for using a trident against any swimmer that is in water.[19] Swimmers are: gremlins, water nymphs, woodchucks, water elementals, rust monsters, water trolls, Medusa, water demons, mail daemons, newts, baby crocodiles, crocodiles, Orion, and all S (snakes) and ; (sea monsters).[20]
- +2 for using a trident against any S or ; that is not in water.
- +2 for using a pick-axe or mattock against a xorn or earth elemental.[21]
- +1 if you are an elf (either naturally or by polymorph) hitting any orc.[22]
References
- ↑ uhitm.c#line478
- ↑ weapon.c#line133 (enchantment bonus for weapons)
- ↑ weapon.c#line137 (item to-hit bonus)
- ↑ weapon.c#line164 (artifact bonus)
- ↑ uhitm.c#line236 (your to-hit bonus from rings,
u.uhitinc
) - ↑ uhitm.c#line267 (monk penalty and bonus)
- ↑ uhitm.c#line236 (base +1 for melee)
- ↑ weapon.c#line688 (strength and dexterity bonuses)
- ↑ uhitm.c#line236 (Luck bonus)
- ↑ uhitm.c#line237 (natural and polymorphed level bonuses)
- ↑ uhitm.c#line277 (weight penalty)
- ↑ uhitm.c#line278 (trap penalty)
- ↑ uhitm.c#line478
- ↑ uhitm.c#line236 (monster AC)
- ↑ uhitm.c#line250 (monster status bonuses)
- ↑ uhitm.c#line257 (paralysed monster bonus)
- ↑ weapon.c#line142 (blessed bonus against demons/undead)
- ↑ weapon.c#line145 (spear versus "kebabable" monster)
- ↑ weapon.c#line149 (trident versus swimmers)
- ↑ mondata.h#line30 (
is_swimmer
) - ↑ weapon.c#line155 (pick versus phasing and thick-skinned)
- ↑ uhitm.c#line264 (elves versus orcs)
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