Difference between revisions of "To-hit"

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(categorised bonuses)
(strength and dexterity bonus tables)
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* +2 for using a [[pick-axe]] or [[dwarvish mattock|mattock]] against a [[xorn]] or [[earth elemental]].<ref>[[weapon.c#line155]] (pick versus phasing and thick-skinned)</ref>
 
* +2 for using a [[pick-axe]] or [[dwarvish mattock|mattock]] against a [[xorn]] or [[earth elemental]].<ref>[[weapon.c#line155]] (pick versus phasing and thick-skinned)</ref>
 
* +1 if you are an [[elf]] (either naturally or by polymorph) hitting any [[orc]].<ref>[[uhitm.c#line264]] (elves versus orcs)</ref>
 
* +1 if you are an [[elf]] (either naturally or by polymorph) hitting any [[orc]].<ref>[[uhitm.c#line264]] (elves versus orcs)</ref>
 +
 +
== Strength and dexterity bonuses ==
 +
 +
The [[strength]] bonus applies to [[melee]] attacks only.
 +
 +
{| class="prettytable"
 +
! Strength !! Bonus
 +
|-
 +
| 3 to 5 || -2
 +
|-
 +
| 6 to 7|| -1
 +
|-
 +
| 8 to 16 || 0
 +
|-
 +
| 17 to 18/50 || +1
 +
|-
 +
| 18/51 to 18/99 || +2
 +
|-
 +
| 18/** to 25 || +3
 +
|}
 +
 +
The [[dexterity]] bonus applies to both [[melee]] and ranged attacks.
 +
 +
{| class="prettytable"
 +
! Dexterity !! Bonus
 +
|-
 +
| 3 || -3
 +
|-
 +
| 4 to 5 || -2
 +
|-
 +
| 6 to 7 || -1
 +
|-
 +
| 8 to 14 || 0
 +
|-
 +
| 15 || +1
 +
|-
 +
| 16 || +2
 +
|-
 +
| 17 || +3
 +
|-
 +
| 18 || +4
 +
|-
 +
| 19 || +5
 +
|-
 +
| 20 || +6
 +
|-
 +
| 21 || +7
 +
|-
 +
| 22 || +8
 +
|-
 +
| 23 || +9
 +
|-
 +
| 24 || +10
 +
|-
 +
| 25 || +11
 +
|}
  
 
== References ==
 
== References ==

Revision as of 12:29, 3 November 2006

When attacking a monster, you must make a successful to-hit roll in order to actually strike it. To do this, your to-hit bonus must exceed the roll of 1d20.[1]

Melee

These are some of the factors that might affect your chance to hit in melee:

Weapon and equipment

  • A bonus (or penalty) equal to the weapon's enchantment, if using a weapon.[2]
  • The natural to-hit bonus of the object used to strike.[3]
  • The artifact's to-hit bonus, if using an artifact weapon against an appropriate target.[4]
  • A bonus equal to the enchantment level(s) of any rings of increase accuracy you are wearing.[5]
  • -20 if you are a Monk wearing body armor.
  • If you are a Monk not wearing body armor or a shield, and not wielding any item, +(experience level / 3)+2.[6]

Your characteristics and status

  • +1 for all melee attacks.[7]
  • Bonuses based on your strength and dexterity.[8]
  • A bonus equal to your Luck.[9]
  • A bonus equal to your experience level, if you are in your natural form.
  • A bonus equal to your monster type's "level" if you are polymorphed.[10]
  • -1 if you are burdened, -3 if you are stressed, or -5 if you are strained; if you are overtaxed or overloaded you will be unable to attack at all.[11]
  • -3 if you are currently trapped.[12]
  • If you are engulfed, you always hit.[13]

Monster characteristics and status

  • The target monster's AC.[14]
  • +2 (cumulative) against a stunned, fleeing, or sleeping monster.[15]
  • +4 against a paralysed monster.[16]

Monster-specific

Strength and dexterity bonuses

The strength bonus applies to melee attacks only.

Strength Bonus
3 to 5 -2
6 to 7 -1
8 to 16 0
17 to 18/50 +1
18/51 to 18/99 +2
18/** to 25 +3

The dexterity bonus applies to both melee and ranged attacks.

Dexterity Bonus
3 -3
4 to 5 -2
6 to 7 -1
8 to 14 0
15 +1
16 +2
17 +3
18 +4
19 +5
20 +6
21 +7
22 +8
23 +9
24 +10
25 +11

References

  1. uhitm.c#line478
  2. weapon.c#line133 (enchantment bonus for weapons)
  3. weapon.c#line137 (item to-hit bonus)
  4. weapon.c#line164 (artifact bonus)
  5. uhitm.c#line236 (your to-hit bonus from rings, u.uhitinc)
  6. uhitm.c#line267 (monk penalty and bonus)
  7. uhitm.c#line236 (base +1 for melee)
  8. weapon.c#line688 (strength and dexterity bonuses)
  9. uhitm.c#line236 (Luck bonus)
  10. uhitm.c#line237 (natural and polymorphed level bonuses)
  11. uhitm.c#line277 (weight penalty)
  12. uhitm.c#line278 (trap penalty)
  13. uhitm.c#line478
  14. uhitm.c#line236 (monster AC)
  15. uhitm.c#line250 (monster status bonuses)
  16. uhitm.c#line257 (paralysed monster bonus)
  17. weapon.c#line142 (blessed bonus against demons/undead)
  18. weapon.c#line145 (spear versus "kebabable" monster)
  19. weapon.c#line149 (trident versus swimmers)
  20. mondata.h#line30 (is_swimmer)
  21. weapon.c#line155 (pick versus phasing and thick-skinned)
  22. uhitm.c#line264 (elves versus orcs)


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