To-hit

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Revision as of 11:26, 3 November 2006 by Killian (talk | contribs) (some initial details from weapon.c; this can all be reworked later once it's more complete)
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When attacking a monster, you must make a successful to-hit roll in order to actually strike it.

These are some of the factors that might affect your chance to hit in melee:

References

  1. weapon.c#line133 (enchantment bonus for weapons)
  2. weapon.c#line137 (item to-hit bonus)
  3. weapon.c#line142 (blessed bonus against demons/undead)
  4. weapon.c#line145 (spear versus "kebabable" monster)
  5. weapon.c#line149 (trident versus swimmers)
  6. mondata.h#line30 (is_swimmer)
  7. weapon.c#line155 (pick versus phasing and thick-skinned)
  8. weapon.c#line164 (artifact bonus)


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