To-hit

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Revision as of 12:10, 3 November 2006 by Killian (talk | contribs) (categorised bonuses)
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When attacking a monster, you must make a successful to-hit roll in order to actually strike it. To do this, your to-hit bonus must exceed the roll of 1d20.[1]

Melee

These are some of the factors that might affect your chance to hit in melee:

Weapon and equipment

  • A bonus (or penalty) equal to the weapon's enchantment, if using a weapon.[2]
  • The natural to-hit bonus of the object used to strike.[3]
  • The artifact's to-hit bonus, if using an artifact weapon against an appropriate target.[4]
  • A bonus equal to the enchantment level(s) of any rings of increase accuracy you are wearing.[5]
  • -20 if you are a Monk wearing body armor.
  • If you are a Monk not wearing body armor or a shield, and not wielding any item, +(experience level / 3)+2.[6]

Your characteristics and status

  • +1 for all melee attacks.[7]
  • Bonuses based on your strength and dexterity.[8]
  • A bonus equal to your Luck.[9]
  • A bonus equal to your experience level, if you are in your natural form.
  • A bonus equal to your monster type's "level" if you are polymorphed.[10]
  • -1 if you are burdened, -3 if you are stressed, or -5 if you are strained; if you are overtaxed or overloaded you will be unable to attack at all.[11]
  • -3 if you are currently trapped.[12]
  • If you are engulfed, you always hit.[13]

Monster characteristics and status

  • The target monster's AC.[14]
  • +2 (cumulative) against a stunned, fleeing, or sleeping monster.[15]
  • +4 against a paralysed monster.[16]

Monster-specific

References

  1. uhitm.c#line478
  2. weapon.c#line133 (enchantment bonus for weapons)
  3. weapon.c#line137 (item to-hit bonus)
  4. weapon.c#line164 (artifact bonus)
  5. uhitm.c#line236 (your to-hit bonus from rings, u.uhitinc)
  6. uhitm.c#line267 (monk penalty and bonus)
  7. uhitm.c#line236 (base +1 for melee)
  8. weapon.c#line688 (strength and dexterity bonuses)
  9. uhitm.c#line236 (Luck bonus)
  10. uhitm.c#line237 (natural and polymorphed level bonuses)
  11. uhitm.c#line277 (weight penalty)
  12. uhitm.c#line278 (trap penalty)
  13. uhitm.c#line478
  14. uhitm.c#line236 (monster AC)
  15. uhitm.c#line250 (monster status bonuses)
  16. uhitm.c#line257 (paralysed monster bonus)
  17. weapon.c#line142 (blessed bonus against demons/undead)
  18. weapon.c#line145 (spear versus "kebabable" monster)
  19. weapon.c#line149 (trident versus swimmers)
  20. mondata.h#line30 (is_swimmer)
  21. weapon.c#line155 (pick versus phasing and thick-skinned)
  22. uhitm.c#line264 (elves versus orcs)


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