Difference between revisions of "Traitor"
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==Description== | ==Description== | ||
− | The '''<code>M3_TRAITOR</code>''' monster flag denotes monsters that have a chance of spontaneously rebelling against the player when tame and becoming hostile; dNetHack uses '''<code>MT_TRAITOR</code>''' for the same purpose | + | The '''<code>M3_TRAITOR</code>''' monster flag denotes monsters that have a chance of spontaneously rebelling against the player when tame and becoming hostile; dNetHack uses '''<code>MT_TRAITOR</code>''' for the same purpose. Monsters that turn on you will additionally have the text "traitor" added when examined with a [[stethoscope]] or [[wand of probing]]. |
− | The check for betrayal occurs whenever you abuse the pet or with a 1 in 850 chance on every move.{{refsrc|dogmove.c|716|version=SLASH'EM 0.0.7E7F3}} The betrayal check will always fail if the pet is a spell being, is further than 3 squares away, is mindless, or if you have more hit points than the pet. If those checks pass, then there is a <math>(21-tameness)(abuse+1)/66(abuse+2)</math> chance that the pet will turn traitor.{{refsrc|dogmove.c|637|version=SLASH'EM 0.0.7E7F3}} | + | The check for betrayal occurs whenever you abuse the pet or with a 1 in 850 chance on every move.{{refsrc|dogmove.c|716|version=SLASH'EM 0.0.7E7F3}} The betrayal check will always fail if the pet is a spell being, is further than 3 squares away, is mindless, or if you have more hit points than the pet. If those checks pass, then there is a <math>(21-tameness)(abuse+1)/66(abuse+2)</math> chance that the pet will turn traitor.{{refsrc|dogmove.c|637|version=SLASH'EM 0.0.7E7F3}} Thus, increasing the pet's tameness and not abusing them will ''decrease'' the chance of rebellion, but neither will eliminate the chance of it occurring entirely. |
==Messages== | ==Messages== |
Revision as of 05:20, 11 May 2021
A traitor is a monster attribute introduced in SLASH'EM that is used to denote a pet capable of turning against you. Traitor pets are also included in Slash'EM Extended and dNetHack.
Description
The M3_TRAITOR
monster flag denotes monsters that have a chance of spontaneously rebelling against the player when tame and becoming hostile; dNetHack uses MT_TRAITOR
for the same purpose. Monsters that turn on you will additionally have the text "traitor" added when examined with a stethoscope or wand of probing.
The check for betrayal occurs whenever you abuse the pet or with a 1 in 850 chance on every move.[1] The betrayal check will always fail if the pet is a spell being, is further than 3 squares away, is mindless, or if you have more hit points than the pet. If those checks pass, then there is a chance that the pet will turn traitor.[2] Thus, increasing the pet's tameness and not abusing them will decrease the chance of rebellion, but neither will eliminate the chance of it occurring entirely.
Messages
- <foo> turns on you!
- A tam monster with the "traitor" flag has spontaneously become hostile.
- You feel uneasy about <foo>.
- As above, but you were unable to see the former pet at that time.
References