Unique item

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Revision as of 23:35, 18 December 2020 by Phol ende wodan (talk | contribs) (Overall rewrite; standardize first sentence, focus more on what a unique item is/isn't and less on artifacts, move some text into a direct comparison section. don't list EvilHack's artifacts which don't count against wishing as that's not the page focus)
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A unique item is one of four specific objects required to complete the game:

Unique items are defined by having the field oc_unique set to 1 in objects.c. It is not possible to wish for any of the unique items.

Unique items versus artifacts

All artifacts are also unique within a game, but are not the same as unique items; they are specially named variants of their base item with additional benefits. The discoveries page lists identified artifacts under "Artifacts", whereas it lists unique items under "Unique Items".

While the unique items are also commonly referred to as invocation artifacts, they do not count as artifacts for wishing purposes, as the player is always guaranteed to encounter them.

Distinguishing from other "one-per-game" items

Most games will have no more than one runesword or tsurugi, by virtue of those items never generating randomly except when Stormbringer or the Tsurugi of Muramasa, respectively, are generated. Neither counts as a unique item; it is possible to wish for them or find them in a bones file (if the artifact already existed).

Variants

EvilHack

EvilHack adds a few more "one-per-game" items that serve as the basis for artifacts and are never randomly generated (except when their associated artifact is generated):