User talk:Bluescreenofdeath

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Revision as of 18:35, 23 May 2014 by BellisColdwine (talk | contribs) (transvestite role)
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Welcome!

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-- New user message (talk) 07:50, 22 November 2013 (UTC)

transvestite role

you might want to review the inclusion of the transvestite role. is it actually implemented in your game? it is easily the most offensive thing i've read for ages; sexist, genderist, and generally unpleasant. might get you some press, and, after all the number of people who will play it is probably not non-zero. but, well, words fail me. --194.116.198.185 12:23, 15 April 2014 (UTC)

Well, actually it is implemented... why would it be "sexist" or "genderist"? Just because they automatically become male upon starting the game or what? They're always free to use an amulet of change, and the fact that they play different depending on their gender is mainly there because in vanilla NetHack, the player character's gender didn't have any impact on the game at all. The role is in no way meant to be offensive, and people who don't like it can just play any of the other roles; there are enough of them to allow everyone to find one they are comfortable with. By the way, I'm used to getting press for my ideas (it has happened in the past), but that's just the price I have to pay for trying to be innovative. --Bluescreenofdeath (talk) 07:05, 16 April 2014 (UTC)
let me preface this by saying that i understand that the ultimate audience for this (of whom i am one) is a literal handful of people who fall at the dweebier end of the autistic spectrum. so no one cares or is likely to.
you don't need to defend anything. i am not attacking you, merely pointing out that your use of crude gender stereotypes will be found offensive by many. i understand why misogyny and homophobia wouldn't push your buttons. i hope you would understand why you shouldn't use racial stereotypes and that if you did people would complain. i don't expect you to change your mind on this, or even acknowledge that you can see my point. that you could write this at all shows such insensitivity to the issues at hand and such a deep ignorance that there even are issues that i may as well be writing in khmer. i've said what i could, now i'll shut up. --194.116.198.185 12:18, 16 April 2014 (UTC)

Hi there, I'm gay man and a huge fan of Slash'EM Extended and just wanted to chime in that I really don't find the transvestite role to be offensive at all. If anything it seems like an affectionate tribute to drag queen culture, which is pretty self-parodic and tongue-in-cheek as is. Not sure if it counts for anything but it's just my two cents. Keep up the good work on your variant, it's a lot of fun! -BellisColdwine (talk) 18:34, 23 May 2014 (UTC)

Slash'EM Extended

Hi, and welcome to the wiki! (Sorry for this sounding so much like a canned greeting… it's not, I promise!) I've seen your variant's entry and your user page, so I decided to come up with some constructive suggestions:

  • You can format the list of features on your user page as an actual list like the one I'm using here (look at the page source). That looks nicer and is better for semantics and accessibility (be sure not to include blank lines between the list items; most users won't notice, but it actually creates multiple one-element lists).
  • You might want to upload some of those images to the wiki, especially those which might be used to illustrate your variant's article, so they can be embedded and displayed there. Also have a look at ttymaps, for example those used on the main page.
  • I'd probably put that feature list on your variant's page instead of your user page. Feel free to have whatever information you want on your user page and its subpages (well, try to keep it somewhat NetHack-related and nobody will complain), of course :)
  • Consider using a version control system, such as Git; that's generally a good idea, and all major forks use one. You could put your variant on Github, for example.

Unfortunately, due to the upcoming holidays, I haven't had time to actually play or even build your variant yet. I'll try it as soon as I have time, though! :) —bcode talk | mail 20:38, 17 December 2013 (UTC)

Thanks for the hints, bcode! Currently I'm also quite busy with other stuff (christmas preparations etc.) but I'll try out your suggestions as soon as I get the time to do so. Unfortunately real life sometimes forces me into doing things that are time consuming and not as fun as NetHack but once I get them out of my way I'll certainly do some edits. :) --Bluescreenofdeath (talk) 06:57, 18 December 2013 (UTC)

Linux Support

Dear BSOD,

I'm interested in your variant. I'm currently playing SLASH'EM and would love to play a SLASH'EM that has even more content. Have you considered porting the game to Linux? (generally this means it would work on Mac OSX as well).

Also, it would be a good idea to upload the source to a CVS like GitHub, because supporters can submit patches (pull requests) and stuff like that easily. It's a very nice platform for collaborating on code.

Thanks for the game! --NewWorld (talk) 18:51, 23 February 2014 (UTC)

Uh... actually I don't know how to port the game to another OS, but the source code is available, so if you like, you can port it yourself (if you know how that works). Since all of my PCs are running Windows XP, I don't really have a lot of experience with Linux or OSX. About Github, well I thought about that too but I'm not sure about how that works either. Maybe if I find the time I'll see what I can do, though. --Bluescreenofdeath (talk) 07:01, 24 February 2014 (UTC)

Race/Class Matrix?

Have you given thought (or actually completed) a matrix of what the various races/classes can/can't/should/shouldn't do?

Examples: Race: Ghast - can only eat corpses which have a degree of rot on them. Fruit and normal rations can not be eaten. Race: Snake - do not have feet to kick open a door. Race: Ungenomolds - polymorph on creation and possess polymorphitis.

Class: Chevalier are similar to Knights and accumulate sins if the strike a fleeing monster. Class: Convict gets hungry early and often, starts with negative luck, negative alignment and lots of sins. Class: Death Eaters - "feel dead inside" (I haven't figured out what that means, yet) ——Diesalot (talk) 19:06, 9 May 2014 (UTC)

Good idea, I'll probably do that soon. Actually, the "you feel dead inside" message is caused by playing an ungenomold character and means their original race has been genocided; if they ever un-polymorph (and thus turn back into their starting ungenomoldic form), they die with no chance of life-saving. Death Eaters are difficult to play for another reason though: their movement speed is low. Apart from that they're a spellcasting role.
A complete list with the important characteristics of all new races/roles will appear soon, so stay tuned. Thanks for the suggestion! :) --Bluescreenofdeath (talk) 05:53, 12 May 2014 (UTC)
Done! The race and role difficulty pages give important information about all the new roles and races. These are also linked from the main Slash'EM Extended page now for easy access, and include recommendations for beginning players who don't want to die all the time. :) --Bluescreenofdeath (talk) 09:03, 12 May 2014 (UTC)

Featured Article

Maybe you could feature your variant's article yourself, rather than politely suggesting it. It's definitely deserving. Unfortunately, nobody seems to be taking care of featured articles lately. --Tjr (talk) 13:06, 12 May 2014 (UTC)

Thanks, Tjr! I'll try my best to make it work. :) --Bluescreenofdeath (talk) 05:46, 13 May 2014 (UTC)
Okay, it's scheduled to be displayed in July now (didn't want to remove the June article because it's about a tournament that always seems to run in June). --Bluescreenofdeath (talk) 05:57, 13 May 2014 (UTC)

Too much variant information

Nice work with your variant, but IMO you're turning this into a S'EM Extended -wiki. Is your variant really notable enough to spread all over? Consolidate the articles, eg. all the different player races/roles could be just two articles. Also categorize your articles! ----paxed (talk) 10:44, 13 May 2014 (UTC)

Okay, I'll try to put the pages into categories. About the articles for roles and races though, the original SLASH'EM also has individual pages for all of its added roles and races, and I consider Slash'EM Extended to be a notable variant (my download statistics show that there's probably over a hundred people playing it), so it would be nice if all those players have a chance to read spoilers about the variant.
But maybe a tag could be made that flags pages as "Slash'EM Extended" (the original SLASH'EM pages have a tag that says SE0.0.7E7F2 or something like that)? --Bluescreenofdeath (talk) 10:53, 13 May 2014 (UTC)

I also would not mind one-stop shopping in regard to finding all of this variant flavor in one place. BsoD, is there a feedback mechanism for you knowing how many player/games/results? I can contribute my measly 20+ games played logfile, if you would like. --Diesalot (talk) 14:55, 15 May 2014 (UTC)

Well I've added some categories that will help when trying to find stuff, but quite some things (like most of the new items and monsters) are still undocumented as of now, and I'll probably just create a "Slash'EM Extended bestiary" and "Slash'EM Extended items" page someday that shows the new things without cluttering the wiki with lots of single pages. Anyway, and as well as the "getting started" links on the main Slash'EM Extended page give an overview of some important features now.
The only current source of knowledge for the # of games played is my download statistics that shows how many times the binaries and source code have been downloaded, but if you like, you may share your logfile. --Bluescreenofdeath (talk) 06:33, 16 May 2014 (UTC)

My goal is to get to about 50 games played and I will share you my logfile in a way you would prefer. --Diesalot (talk) 12:43, 16 May 2014 (UTC)

Okay, that's great; you may send it to me by e-mail if you want (I fear there is no private message feature on the wiki). My email is failureclockATNOSPAMgmxDOTde; replace ATNOSPAM and DOT by @ and . respectively. :-) --Bluescreenofdeath (talk) 15:22, 18 May 2014 (UTC)