Difference between revisions of "Warning"

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'''Warning''' is an [[intrinsic]] conveyed by wearing a [[ring of warning]]. It gives you advance warning of nearby monsters you can't see by representing them with a number from 1 to 5 based on their level. ({{white|0}}, {{red|1}}, {{red|2}}, {{red|3}}, {{magenta|4}}, {{brightmagenta|5}}) The number is ML/4, where ML is the monster's level (though this will go no higher than 5, and 0 is not displayed).  The glyphs displayed are described as an "'''unknown creature causing you <feeling>'''", where <feeling> is one of '''worry''', '''concern''', '''anxiety''', '''disquiet''', '''alarm''', or '''dread''' for warning levels zero to five respectively.
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'''Warning''' is an [[intrinsic]] conveyed by wearing a [[ring of warning]]. It gives you advance warning of nearby monsters you can't see by representing them with a number from 1 to 5 based on their level. ({{red|1}}, {{red|2}}, {{red|3}}, {{magenta|4}}, {{brightmagenta|5}}) The number is ML/4, where ML is the monster's level (though this will go no higher than 5, and 0 is not displayed).  The glyphs displayed are described as an "'''unknown creature causing you <feeling>'''", where <feeling> is one of '''worry''', '''concern''', '''anxiety''', '''disquiet''', '''alarm''', or '''dread''' for warning levels zero to five respectively.
  
 
Warning is considered a useful ring in [[ring strategy]].
 
Warning is considered a useful ring in [[ring strategy]].

Revision as of 14:17, 7 October 2006

Warning is an intrinsic conveyed by wearing a ring of warning. It gives you advance warning of nearby monsters you can't see by representing them with a number from 1 to 5 based on their level. (1, 2, 3, 4, 5) The number is ML/4, where ML is the monster's level (though this will go no higher than 5, and 0 is not displayed). The glyphs displayed are described as an "unknown creature causing you <feeling>", where <feeling> is one of worry, concern, anxiety, disquiet, alarm, or dread for warning levels zero to five respectively.

Warning is considered a useful ring in ring strategy.

Besides the ring, some artifacts convey warning: the Orb of Fate and the Master Key of Thievery. A few roles also gain intrinsic warning when reaching a certain experience level: XL 7 as a monk and XL 15 as a caveman, healer, priest and wizard.

Messages

"You feel sensitive!"
You gained intrinsic warning through level gain
"You feel less sensitive!"
You lost intrinsic warning through level drain