Watchman
Revision as of 01:28, 31 December 2006 by Shijun (talk | contribs) (made this use Template:Attributes)
@ watchman | |
---|---|
Difficulty | 8 |
Attacks |
Weapon 1d8 |
Base level | 6 |
Base experience | 78 |
Speed | 10 |
Base AC | 10 |
Base MR | 0 |
Alignment | -2 (chaotic) |
Frequency (by normal means) | Not randomly generated |
Genocidable | Yes |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | None |
Resistances conveyed |
None |
A watchman:
| |
Reference | monst.c#line2453 |
@ watch captain | |
---|---|
Difficulty | 12 |
Attacks |
Weapon 3d4, Weapon 3d4 |
Base level | 10 |
Base experience | 221 |
Speed | 10 |
Base AC | 10 |
Base MR | 15 |
Alignment | -4 (chaotic) |
Frequency (by normal means) | Not randomly generated |
Genocidable | Yes |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | None |
Resistances conveyed |
None |
A watch captain:
| |
Reference | monst.c#line2461 |
Watchmen are the peacekeepers of Minetown. They are always generated peaceful, but can become hostile through a number of player actions.
- Attacking a peaceful watchman
- Attacking a peaceful shopkeeper
- Killing the priest
- Cutting down trees
- Destroying fountains by quaffing from or dipping in them (you will be warned first)
- Stealing from shops
- Digging through walls or doors (you will be warned first)
- Kicking down doors (you will be warned first)
- Unlocking doors (you will be warned first)
Some of these actions will not anger a watchman as long as he isn't in eyesight. In addition, attacking a peaceful watchman or a shopkeeper with a spell or wand does not anger all the guards; only the target of the attack.
Encyclopedia entry
- See the encyclopedia entry for human.