Difference between revisions of "Werecreature (SLASH'EM)"
m (Adding difficulty and exp) |
|||
Line 2: | Line 2: | ||
|name = werepanther (human) | |name = werepanther (human) | ||
|level = 5 | |level = 5 | ||
+ | |difficulty=6 | ||
|speed = 15 | |speed = 15 | ||
|AC = 10 | |AC = 10 | ||
Line 12: | Line 13: | ||
|nutr = 400 | |nutr = 400 | ||
|frequency = Very rare | |frequency = Very rare | ||
− | |experience = | + | |experience = 64 |
|resistances = [[poison]] | |resistances = [[poison]] | ||
|resistances conveyed = conveys [[lycanthropy]] | |resistances conveyed = conveys [[lycanthropy]] | ||
Line 32: | Line 33: | ||
{{monster | {{monster | ||
|name = werepanther (animal) | |name = werepanther (animal) | ||
+ | |difficulty=7 | ||
|level = 5 | |level = 5 | ||
|speed = 15 | |speed = 15 | ||
Line 37: | Line 39: | ||
|MR = 20 | |MR = 20 | ||
|align = -7 | |align = -7 | ||
− | |experience = | + | |experience = 59 |
|frequency = Always starts in human form | |frequency = Always starts in human form | ||
|genocidable = No | |genocidable = No | ||
Line 63: | Line 65: | ||
|name = weretiger (human) | |name = weretiger (human) | ||
|level = 7 | |level = 7 | ||
+ | |difficulty=8 | ||
|speed = 12 | |speed = 12 | ||
|AC = 10 | |AC = 10 | ||
Line 73: | Line 76: | ||
|nutr = 400 | |nutr = 400 | ||
|frequency = Very rare | |frequency = Very rare | ||
− | |experience = | + | |experience = 97 |
|resistances = [[poison]] | |resistances = [[poison]] | ||
|resistances conveyed = conveys [[lycanthropy]] | |resistances conveyed = conveys [[lycanthropy]] | ||
Line 93: | Line 96: | ||
|name = weretiger (animal) | |name = weretiger (animal) | ||
|level = 7 | |level = 7 | ||
+ | |difficulty=9 | ||
|speed = 12 | |speed = 12 | ||
|AC = 6 | |AC = 6 | ||
|MR = 20 | |MR = 20 | ||
|align = -7 | |align = -7 | ||
− | |experience = | + | |experience = 92 |
|frequency = Always starts in human form | |frequency = Always starts in human form | ||
|genocidable = No | |genocidable = No | ||
Line 121: | Line 125: | ||
{{monster | {{monster | ||
|name = weresnake (human) | |name = weresnake (human) | ||
+ | |difficulty=10 | ||
|level = 9 | |level = 9 | ||
|speed = 12 | |speed = 12 | ||
Line 132: | Line 137: | ||
|nutr = 400 | |nutr = 400 | ||
|frequency = Not randomly generated | |frequency = Not randomly generated | ||
− | |experience = | + | |experience = 191 |
|resistances = [[poison]] | |resistances = [[poison]] | ||
|resistances conveyed = conveys [[lycanthropy]] | |resistances conveyed = conveys [[lycanthropy]] | ||
Line 152: | Line 157: | ||
|name = weresnake (animal) | |name = weresnake (animal) | ||
|level = 9 | |level = 9 | ||
+ | |difficulty=12 | ||
|speed = 12 | |speed = 12 | ||
|AC = 2 | |AC = 2 | ||
|MR = 20 | |MR = 20 | ||
|align = -7 | |align = -7 | ||
− | |experience = | + | |experience = 200 |
|attacks = Bite [[lycanthropy]] 3d6, Bite [[poison]] 2d6 | |attacks = Bite [[lycanthropy]] 3d6, Bite [[poison]] 2d6 | ||
|frequency = Not randomly generated | |frequency = Not randomly generated | ||
Line 184: | Line 190: | ||
|name = werespider (human) | |name = werespider (human) | ||
|level = 9 | |level = 9 | ||
+ | |difficulty=10 | ||
|speed = 12 | |speed = 12 | ||
|AC = 10 | |AC = 10 | ||
Line 194: | Line 201: | ||
|nutr = 400 | |nutr = 400 | ||
|frequency = Not randomly generated | |frequency = Not randomly generated | ||
− | |experience = | + | |experience = 191 |
|resistances = [[poison]] | |resistances = [[poison]] | ||
|resistances conveyed = conveys [[lycanthropy]] | |resistances conveyed = conveys [[lycanthropy]] | ||
Line 214: | Line 221: | ||
|name = werespider (animal) | |name = werespider (animal) | ||
|level = 11 | |level = 11 | ||
+ | |difficulty=13 | ||
|speed = 15 | |speed = 15 | ||
|AC = 3 | |AC = 3 | ||
|MR = 0 | |MR = 0 | ||
|align = 0 | |align = 0 | ||
− | |experience = | + | |experience = 241 |
|attacks = Bite [[lycanthropy]] 4d4 | |attacks = Bite [[lycanthropy]] 4d4 | ||
|frequency = Not randomly generated | |frequency = Not randomly generated |
Revision as of 17:46, 1 December 2010
@ werepanther (human) | |
---|---|
Difficulty | 6 |
Attacks |
Weapon 2d4 |
Base level | 5 |
Base experience | 64 |
Speed | 15 |
Base AC | 10 |
Base MR | 20 |
Alignment | -7 (chaotic) |
Frequency (by normal means) | Very rare |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | poison |
Resistances conveyed |
conveys lycanthropy |
A human werepanther:
| |
Reference | SLASH'EM 0.0.7E7F2/monst.c#line3654 |
f werepanther (animal) | |
---|---|
Difficulty | 7 |
Attacks |
Bite lycanthropy 1d10, Claw 1d6, Claw 1d6 |
Base level | 5 |
Base experience | 59 |
Speed | 15 |
Base AC | 6 |
Base MR | 20 |
Alignment | -7 (chaotic) |
Frequency (by normal means) | Always starts in human form |
Genocidable | No |
Weight | 600 |
Nutritional value | 300 |
Size | Large |
Resistances | poison |
Resistances conveyed |
conveys lycanthropy |
An animal werepanther:
| |
Reference | SLASH'EM 0.0.7E7F2/monst.c#line640 |
@ weretiger (human) | |
---|---|
Difficulty | 8 |
Attacks |
Weapon 3d4 |
Base level | 7 |
Base experience | 97 |
Speed | 12 |
Base AC | 10 |
Base MR | 20 |
Alignment | -7 (chaotic) |
Frequency (by normal means) | Very rare |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | poison |
Resistances conveyed |
conveys lycanthropy |
A human weretiger:
| |
Reference | SLASH'EM 0.0.7E7F2/monst.c#line3662 |
f weretiger (animal) | |
---|---|
Difficulty | 9 |
Attacks |
Bite lycanthropy 2d6, Claw 2d5, Claw 2d5 |
Base level | 7 |
Base experience | 92 |
Speed | 12 |
Base AC | 6 |
Base MR | 20 |
Alignment | -7 (chaotic) |
Frequency (by normal means) | Always starts in human form |
Genocidable | No |
Weight | 600 |
Nutritional value | 300 |
Size | Large |
Resistances | poison |
Resistances conveyed |
conveys lycanthropy |
An animal weretiger:
| |
Reference | SLASH'EM 0.0.7E7F2/monst.c#line684 |
@ weresnake (human) | |
---|---|
Difficulty | 10 |
Attacks |
Weapon 3d4 |
Base level | 9 |
Base experience | 191 |
Speed | 12 |
Base AC | 10 |
Base MR | 20 |
Alignment | -7 (chaotic) |
Frequency (by normal means) | Not randomly generated |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | poison |
Resistances conveyed |
conveys lycanthropy |
A human weresnake:
| |
Reference | SLASH'EM 0.0.7E7F2/monst.c#line3670 |
S weresnake (animal) | |
---|---|
Difficulty | 12 |
Attacks |
Bite lycanthropy 3d6, Bite poison 2d6 |
Base level | 9 |
Base experience | 200 |
Speed | 12 |
Base AC | 2 |
Base MR | 20 |
Alignment | -7 (chaotic) |
Frequency (by normal means) | Not randomly generated |
Genocidable | No |
Weight | 300 |
Nutritional value | 120 |
Size | Medium |
Resistances | poison |
Resistances conveyed |
conveys lycanthropy |
An animal weresnake:
| |
Reference | SLASH'EM 0.0.7E7F2/monst.c#line3112 |
@ werespider (human) | |
---|---|
Difficulty | 10 |
Attacks |
Weapon 3d4 |
Base level | 9 |
Base experience | 191 |
Speed | 12 |
Base AC | 10 |
Base MR | 20 |
Alignment | -7 (chaotic) |
Frequency (by normal means) | Not randomly generated |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | poison |
Resistances conveyed |
conveys lycanthropy |
A human werespider:
| |
Reference | SLASH'EM 0.0.7E7F2/monst.c#line3678 |
s werespider (animal) | |
---|---|
Difficulty | 13 |
Attacks |
Bite lycanthropy 4d4 |
Base level | 11 |
Base experience | 241 |
Speed | 15 |
Base AC | 3 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Not randomly generated |
Genocidable | Yes |
Weight | 100 |
Nutritional value | 100 |
Size | Large |
Resistances | poison |
Resistances conveyed |
poison, conveys lycanthropy |
An animal werespider:
| |
Reference | SLASH'EM 0.0.7E7F2/monst.c#line1575 |
SLASH'EM introduces four new lycanthropes, the werepanther, weretiger, weresnake and werespider. Only the first two are randomly generated, while the werespider can sometimes be found in the Spider caves. Oddly enough, unlike other lycanthropes, the animal form of the werespider is genocidable.
Enemy lycanthropes also function differently in SLASH'EM. All polymorphed monsters, including lycanthropes, revert to their human forms when killed. Unfortunately, lycanthropes will then often quickly turn back into animals, which must (again) be killed to turn them back into human form, in which they can be banished permanently.
Contents
Strategy
One must be careful around even wererats in SLASH'EM. Although the early lycanthropes are not strong, the reversion property can make it so you have to kill them many times before they are gone. Because of this, they are about the most dangerous of SLASH'EM's early monsters.
How to kill them
In order to fight lycanthropes in SLASH'EM, it is most important to be able to do damage quickly enough to destroy the human form before it reverts back (again) to animal form. In addition, there are some other techniques that are useful for fighting them.
Silver
Silver is one of the better ways of dealing with lycanthropes in SLASH'EM, as the d20 extra damage can wipe out a lower-level lycanthrope in one hit, and both human and animal forms of lycanthropes are affected by silver. Luckily, there are more types of silver weapons in SLASH'EM, and thus it is more likely to find one. Also keep in mind that silver non-weapon items or ammunition can be equally potent, provided you can hit with them. Note that silver rings will do silver damage when worn (not wielded) as long as you're not wearing gloves.
Ring of protection from shape changers
This ring is considerably more useful in SLASH'EM, where it forces all shapeshifters into their "natural" form, where you only have to kill them once. This includes lycanthropes. Additonally, lycanthropes are unable to confer lycanthropy in their human form, an added benefit of the ring. Unfortunately they are as difficult as any ring to identify.
Ranged weapons
Fighting lycanthropes at a distance is quite valuable, as not only are they unable to confer lycanthropy except through melee attacks, they also cannot summon help at a distance. Also, with multishot bonuses, some roles might be able to do more damage fighting with a bow or daggers than a melee weapon anyway. Multishot bonuses are quite valuable, as again, it matters how quickly you can do damage to lycanthropes. silver arrows are a particularly potent option.
Elbereth
Although their human forms will not respect Elbereth, animal lycanthropes and their summoned friends will; as such, even an Elbereth written in the dust can give you breathing room and allow you to plan either your escape or the lycanthrope's demise.
The new lycanthropes, specifically
Like most introduced SLASH'EM monsters, the new lycanthropes are far more dangerous than their vanilla counterparts. Both the weretiger and the werepanther enjoy summoning felines, which are generally fast and moderately hard-hitting. The werepanther, in particular, has a tendency to appear somewhat early, often as early as the shopping mall or Minetown. Often, even one of its summoned "friends" may be deadly to a character first meeting them, let alone the lycanthrope itself. As such, one should always use the farlook command to identify any feline at a distance, and not be afraid at all to run away. Luckily no lycanthrope can follow you to other levels, so retreat is usually an option. Be careful that the werepanther is faster than a character without speed, so early detection is critical.