Difference between revisions of "Wizard Patch"

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The '''Wizard Patch''' was a patch against [[NetHack 3.2.0]] through [[NetHack 3.2.3]]. The stated intent was to make [[wizard]]s more like wizards and not just a particularly weak fighter-type class.
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The '''Wizard Patch''' was a patch against [[NetHack 3.2.0]] through [[NetHack 3.2.3]]. The stated intent was to make [[wizard]]s more like wizards and not just a particularly weak fighter-type class.
  
 
==Highlights==
 
==Highlights==
 
 
The main features of the Wizard Patch were:
 
The main features of the Wizard Patch were:
  
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* Spells were made subject to skill level, much as weapons were.
 
* Spells were made subject to skill level, much as weapons were.
  
* Different classes could gain skill with different kinds of spell.
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* Different classes could gain skill with different kinds of spells.
  
 
* Spells were remembered for a limited duration, and could be cast an unlimited number of times within that period, subject to [[magical energy]].  Previously, spells worked rather like wands, being castable a limited number of times.
 
* Spells were remembered for a limited duration, and could be cast an unlimited number of times within that period, subject to [[magical energy]].  Previously, spells worked rather like wands, being castable a limited number of times.
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* [[Cone of cold]] and [[fireball]] became explosions when cast at Skilled or better.
 
* [[Cone of cold]] and [[fireball]] became explosions when cast at Skilled or better.
  
* [[Spellbook of jumping|Jumping]] and [[Spellbook of protection|protection]] spells were added.
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* {{spell of|Jumping}} and {{Spell of|protection}} spells were added.
  
 
The Wizard Patch did ''not'' add restrictions due to shields or metal armor; those were already present starting with [[NetHack 3.2.0]].
 
The Wizard Patch did ''not'' add restrictions due to shields or metal armor; those were already present starting with [[NetHack 3.2.0]].
  
 
==Legacy==
 
==Legacy==
 
 
The Wizard Patch was entirely merged into mainline NetHack starting with [[NetHack 3.3.0]].  [[SLASH]] accepted it at an earlier date, and the name added the "EM" designation for Extended Magic, giving the modern name [[SLASH'EM]].  SLASH as such is no longer under development.
 
The Wizard Patch was entirely merged into mainline NetHack starting with [[NetHack 3.3.0]].  [[SLASH]] accepted it at an earlier date, and the name added the "EM" designation for Extended Magic, giving the modern name [[SLASH'EM]].  SLASH as such is no longer under development.
  
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[http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/988e37c17880f9cf/e63c0ac6ab5c07be Announcement of Wizard Patch 0.7].  The links in that post no longer work.
 
[http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/988e37c17880f9cf/e63c0ac6ab5c07be Announcement of Wizard Patch 0.7].  The links in that post no longer work.
  
[http://www.juiblex.co.uk/nethack/Wizard/wiz10.txt Wizard Patch version 1.0] at Ali Harlow's website, the last released version of the Wizard Patch. This is a patch against [[NetHack 3.2.2]] and ''will not work'' with [[NetHack 3.3.0]] or later; these already incorporate the Wizard Patch anyway.
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[http://www.juiblex.co.uk/nethack/Wizard/wiz10.txt Wizard Patch version 1.0] at [[Ali Harlow]]'s website, the last released version of the Wizard Patch. This is a patch against [[NetHack 3.2.2]] and ''will not work'' with NetHack 3.3.0 or later (which already incorporates the Wizard Patch anyway).
  
[[Category:Patches]] [[Category:Defunct variants]]
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[[Category:Patches]]
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[[Category:Defunct variants]]

Latest revision as of 03:54, 14 January 2020

The Wizard Patch was a patch against NetHack 3.2.0 through NetHack 3.2.3. The stated intent was to make wizards more like wizards and not just a particularly weak fighter-type class.

Highlights

The main features of the Wizard Patch were:

  • Spells were made subject to skill level, much as weapons were.
  • Different classes could gain skill with different kinds of spells.
  • Spells were remembered for a limited duration, and could be cast an unlimited number of times within that period, subject to magical energy. Previously, spells worked rather like wands, being castable a limited number of times.

The Wizard Patch did not add restrictions due to shields or metal armor; those were already present starting with NetHack 3.2.0.

Legacy

The Wizard Patch was entirely merged into mainline NetHack starting with NetHack 3.3.0. SLASH accepted it at an earlier date, and the name added the "EM" designation for Extended Magic, giving the modern name SLASH'EM. SLASH as such is no longer under development.

External Links

Announcement of Wizard Patch 0.7. The links in that post no longer work.

Wizard Patch version 1.0 at Ali Harlow's website, the last released version of the Wizard Patch. This is a patch against NetHack 3.2.2 and will not work with NetHack 3.3.0 or later (which already incorporates the Wizard Patch anyway).