Difference between revisions of "Zoo"

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'''David's Treasure Zoo''' is a room randomly generated in the Dungeons of Doom. Most of the squares in the room are occupied by a [[sleep]]ing random monster, and a random amount of gold.
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'''David's Treasure Zoo''' is a room randomly generated in the Dungeons of Doom. Most of the squares in the room are occupied by a [[sleep]]ing random monster, and a random amount of gold. Zoos can be randomly generated on each level in the main branch, starting with level 7. Each eligible floor has a one in seven chance of containing a zoo ''unless'' the level already has a shop, a throne room, or a leprechaun hall, or else is a maze or a special level. In practice, this means the player has about a 10% chance of finding one below DL 7.{{refsrc|Mklev.c|735}}
  
The top floor of [[Sokoban]] always has a zoo, with an [[amulet of reflection]] or [[bag of holding]] in addition to its usual features. Another guaranteed zoo occurs in the middle level of the [[Wizard's Tower]]. [[Fort Ludios]] also has a zoo near the entrance, but that branch isn't always accessible.  [[Tourist quest]] locate level has a zoo as well.
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The top floor of [[Sokoban]] always has a zoo, with an [[amulet of reflection]] or [[bag of holding]] as a prize in addition to its usual features; the item sits on a [[cursed]] [[scroll of scare monster]] with "[[Elbereth]]" engraved on the tile. Another guaranteed zoo occurs in the middle level of the [[Wizard's Tower]]. In addition, the [[Tourist quest]]'s Thieves' Guild Hall has a zoo as well.
  
Each level in the main branch starting with level 7 has a one in seven chance of being a zoo, unless the level already has a shop, a throne room, or a leprechaun hall, or is a maze or a special level. In practice, this means about 10% chance.{{refsrc|Mklev.c|735}}
 
 
==Strategy==
 
==Strategy==
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Often, it is safer to displace several pets into a zoo, rather than fight it out yourself and risk being surrounded by multiple attackers. Monsters will use their ranged attack only against you, and will only attack the pet when it attacks them; you may need to stay close to heal your pet if possible.
  
Often, it is safer to displace several pets into a zoo rather than fight it out yourself. This is because monsters will use their ranged attack only against you and because they will only attack the pet when it attacks them.
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Another option is to use stealth, whether via intrinsic (e.g. playing a [[rogue]]) or extrinsic (e.g. wearing a [[ring of stealth]], [[elven boots]] or an [[elven cloak]]). This will allow you to take on each sleeping monster one at a time, making combat much easier. Be careful not to let your pet too close if doing this, as they make wake some of the sleeping monsters. In addition, be wary of [[kick]]ing objects, as well as engaging exploding enemies like [[yellow light]]s and [[gas spore]]s - the sounds will inevitably wake some of the sleeping monsters, which can prove potentially disastrous in Sokoban if the prize is an [[amulet of reflection]] and one of them manages to pick it up.
  
 
==See also==
 
==See also==

Revision as of 03:53, 17 November 2019

David's Treasure Zoo is a room randomly generated in the Dungeons of Doom. Most of the squares in the room are occupied by a sleeping random monster, and a random amount of gold. Zoos can be randomly generated on each level in the main branch, starting with level 7. Each eligible floor has a one in seven chance of containing a zoo unless the level already has a shop, a throne room, or a leprechaun hall, or else is a maze or a special level. In practice, this means the player has about a 10% chance of finding one below DL 7.[1]

The top floor of Sokoban always has a zoo, with an amulet of reflection or bag of holding as a prize in addition to its usual features; the item sits on a cursed scroll of scare monster with "Elbereth" engraved on the tile. Another guaranteed zoo occurs in the middle level of the Wizard's Tower. In addition, the Tourist quest's Thieves' Guild Hall has a zoo as well.

Strategy

Often, it is safer to displace several pets into a zoo, rather than fight it out yourself and risk being surrounded by multiple attackers. Monsters will use their ranged attack only against you, and will only attack the pet when it attacks them; you may need to stay close to heal your pet if possible.

Another option is to use stealth, whether via intrinsic (e.g. playing a rogue) or extrinsic (e.g. wearing a ring of stealth, elven boots or an elven cloak). This will allow you to take on each sleeping monster one at a time, making combat much easier. Be careful not to let your pet too close if doing this, as they make wake some of the sleeping monsters. In addition, be wary of kicking objects, as well as engaging exploding enemies like yellow lights and gas spores - the sounds will inevitably wake some of the sleeping monsters, which can prove potentially disastrous in Sokoban if the prize is an amulet of reflection and one of them manages to pick it up.

See also

References

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