Angel (starting race)
Angels are a defunct race in SpliceHack. They had the extremely convenient flying intrinsic and a high charisma cap, but suffered from poor strength and constitution caps and had intrinsic aggravate monster.
They could be Archaeologists, Healers, Knights, Priests, Rangers, Valkyries, or Wizards.
Abilities
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 | 18 | 16 | 18 | 18 | 20 |
Intrinsics
- Level 1: Flying
- Level 1: Aggravate monster
Demons
All demons, including demon lords, were immediately hostile to angels. This made traversing Gehennom with an angelic character very dangerous.
Equipment
Angels began the game with a halo. This halo provided protection and 1 AC. The halo could not be removed, except by falling from grace.
Falling from grace
At the beginning of the game, angels received three edicts:
- Do not steal.
- Do not harm the innocent.
- Do not engage in amorous activities with demons.
If the angel violated any of these edicts, they would fall from grace. They took a large penalty to their alignment, their halo vanished, they polymorphed into a fallen angel, and they gained intrinsic unchanging. Additionally, archons would spawn in the endgame in place of the seven sins.
Falling from grace could be a strategic option. Fallen angels were always greater to or equal to the level of the player when they fell, and had multiple attacks per turn. Additionally, some players may have found it preferable to face archons in the endgame instead of the sins.