Invulnerability
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Invulnerability is a condition temporarily granted to the character while they make a successful prayer to their own god. Prayer requires three turns, and invulnerability is in effect until the prayer ends.[1] Invulnerability protects the character from harmful effects.
While you are invulnerable:
- Monsters pull back from making melee attacks against you, and grabbing monsters loosen their grip.[2]
- Swallowing attacks have no effect.[3]
- Poison clouds do not affect you.[4]
- Mind blasts do not affect you.[5]
- You are considered unencumbered for healing and exercise/abuse purposes.[6]
- Teleportitis does not operate.[7]
- Self-polymorphing and lycanthropy do not affect you.[8]
- Harassment from the Wizard of Yendor does not operate; e.g. the Wizard will not reappear.[9]
- If trapped in lava, you will not sink further.[10]
- You do not become hungrier.[11]
- Timeouts other than for Luck do not operate; in particular, stoning, sliming, strangulation, vomiting, and sickness freeze at the point where the prayer began.[12]
History
In NetHack 3.4.3 and previous versions, invulnerability did not protect against poison clouds or mind blasts.
SLASH'EM
In SLASH'EM, drinking a potion of invulnerability grants an effect that is vastly different from the invulnerability caused by praying. This sort of invulnerability does not prevent death by any source other than hit-point loss.
References
- ↑ src/pray.c in NetHack 3.6.7, line 1868
- ↑ src/mhitu.c in NetHack 3.6.7, line 642
- ↑ src/mhitu.c in NetHack 3.6.7, line 396
- ↑ src/region.c in NetHack 3.6.7, line 972
- ↑ src/monmove.c in NetHack 3.6.7, line 508
- ↑ src/allmain.c in NetHack 3.6.7, line 197
- ↑ src/allmain.c in NetHack 3.6.7, line 239
- ↑ src/allmain.c in NetHack 3.6.7, line 239
- ↑ src/allmain.c in NetHack 3.6.7, line 289
- ↑ src/trap.c in NetHack 3.6.7, line 5398
- ↑ src/eat.c in NetHack 3.6.7, line 2792
- ↑ src/timeout.c in NetHack 3.6.7, line 506