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The ogro is a playable race that starts with a club in their inventory in addition to whatever the player's role usually starts with. They can be any role and alignment. An ogro learns techniques by leveling up: they start out with missile flurry, and they get berserk at XL 10, primal roar at XL 15 and critical strike at XL 20. Ogro characters also start with uncurable aggravate monster and are prevented from getting stealth.


Apart from their techniques, ogro characters aren't that great. Their intrinsic aggravate monster means they will have to fight more often, but they may use their techniques for melee and ranged combat to increase their chances of survival.

Any ogres that are randomly spawned will be peaceful for an ogro character. There is no penalty for eating them either.