Spellbook of slow monster

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spellbook of
+   slow monster   Light green spellbook.png
Appearance random
Abundance 3.05%
Base price 200 zm
Weight 50
Turns to read 2
Ink to write 10–19
Spell type enchantment
Level 2
Power cost 10 Pw
Direction beam
Equivalent wand of slow monster

Allows you to learn the slow monster spell, which has the same effect as a wand of slow monster: it multiplies affected monsters' speeds by 2/3.

Effects

This is an excerpt from Spl1-343.txt:

Zap monster

The monster becomes slow, or normal speed if fast. If you are engulfed by a vortex or air elemental, you are expelled. Some monsters may resist.

"You disrupt <monster>! A huge hole opens up..." (expelled) "<Monster> seems to be moving slower." (slowed, not swallowed)

Zap self

If you currently have the speed intrinsic, it is lost.

"You slow down" (not wearing speed boots) "Your quickness feels less natural." (wearing speed boots)

Strategy

Slow monster is almost useless; the sleep spell is superior in almost all cases. The only monsters that this spell would have an appreciable effect on are those with both high speed and sleep resistance (for example, energy vortexes), which are rare. Thus most players this read it for the eventual confusion-on-demand and then blank it and write a more useful spellbook with a magic marker or polypile it. However, it may be marginally useful on the Plane of Air, where it will allow you to escape an engulfing Air Elemental.

This page may need to be updated for NetHack 3.6.0.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to {{nethack-360}} or {{noversion}} as appropriate.