Studded leather armor
|[ studded leather armor|
|Appearance||studded leather armor|
|Base price||15 zm|
Studded leather armor is like leather armor, but one AC point better, providing three instead of two. It also provides MC1. Despite the studs, studded leather armor does not rust, but it does, however, rot. Studded leather does not inhibit spellcasting, so it's a common body armor choice for early wizards.
Studded leather appeared in the first edition of AD&D, where it was described as "... leather armor to which have been fastened metal studding as additional protection, usually including an outer coat of fairly close-set studs [...]"
Armor comprises 10% of all randomly-generated items in the main dungeon, 0% in containers, 12% on the Rogue level, and 20% in Gehennom. There is a 72/1000 chance that a randomly spawned armor object will be studded leather armor.
Studded leather armor is one of the protective starting inventory items that can be spawned on certain eligible monsters—including all of the Yendorian army, as well as watchmen and watch captains.
This is a carry-over from D&D, the inspiration behind many fantasy games, as NetHack, and is seen in many, many games. This misinterpretation is most likely based on seeing medieval artworks of brigandine armor—which has highly visible rivets on the outside layer of leather—but is another type of armor entirely.
Studs, as often seen on fantasy leather armor, would add weight without adding protection, and weight was an omnipresent enemy in medieval warfare, even more-so than in NetHack. Worse, the studs could drive into the wearer of the armor, actually limiting the protection it provides.
- Leather armor, a body armor which is slightly lighter and less protective than studded leather armor.
- AD&D1 Dungeon Masters Guide, Page 27