Talk:Fort Ludios

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Thiefbane is a really fun weapon in Fort Ludios! Tjr 13:22, 28 April 2009 (UTC)

Total probability

What is the total probability Fort Ludios is accessible in any given game? -Tjr 18:35, October 18, 2009 (UTC)

Stinking Cloud

The Ludios throne room seems like an especially good place for a scroll of stinking cloud. It appears to be lighted so you can place it as far back as the scroll will allow, and a single scroll seems like it's enough to take Croesus out, as well as about half the remaining occupants of the room. -- Slandor 14:10, June 2, 2010 (UTC)

Strategy

The door strategy & image are bad, they allow monsters inside the room to fire wands at you. Better is freezing ONLY the square on the door's right, then placing yourself a knight's move from that frozen square. as such, monster won't zap wands early and you will get some charges. Newtkiller 21:25, June 22, 2010 (UTC)

Pesky Trolls

There are many Troll creatures in the Throne room. To stop them from rising from the dead, I like to pick up the corpses and chuck them into the moat. Obviously you need to be strong to do this.


68.146.210.105 15:43, September 10, 2010 (UTC)

Generally that's a good way to get rid of trolls, but be very careful if you're overtaxed or worse; I once went inadvertently moat-diving while carrying an Olog-hai corpse (meant to throw it, missed the message telling me I couldn't, so walked into the moat). What the game then does is try to drop enough weight so you can escape the water; it dropped a lot of valuable items (GDSM, speed boots, bag with wand of wishing, etc) before finding the Olog-hai corpse, rendering an ascendable character useless, as I had no way to retrieve my stuff. I ended up quitting when rubbing a magic lamp failed to give me a wish (i.e. an amulet of magical breathing) -Ion frigate 16:36, September 10, 2010 (UTC)

Depth

I'm wondering - what's the depth of Fort Ludios? Every level has an effective depth, for monster generation purposes etc. The fake wizard's tower demonstrates both ends of a portal need not be on the same level. Since the branch is generated at game creation time, before the vault portal is fixed, Ludios itself should get assigned some depth independent of the portal. --Tjr 16:58, 2 August 2011 (UTC)

The dungeon.def file contains the line "BRANCH: "Fort Ludios" @ (18, 4) portal". This seems to imply a depth between 18 and 21. Wizard mode seems to confirm this: I tried an example where the depth of Ludios was listed as 20 (in the level teleport menu), and monster generation was consistent with an effective depth of 20 (even though the Ludios portal was not on level 20). --Erica 07:10, 7 January 2012 (UTC)
Thank you. --Tjr 02:50, 8 January 2012 (UTC)

Map

Is the map of Ludios the only possibility?

I haven't played nethack in awhile and recently tried out unnethack I am at Ludio and this is the map I have


[img]http://oi41.tinypic.com/4j6b29.jpg[/img] ```` did the writer of unnethack change it or are there multiple maps Ndwolfwood 02:24, 24 February 2012 (UTC)

Yes, there's only one possible map in Vanilla. UnNetHack must have made the changes. -- Qazmlpok 13:33, 24 February 2012 (UTC)