Talk:Never hit with a wielded weapon

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Role Bare Hands Martial Arts
Archaeologist Expert
Barbarian Master
Caveman Master
Healer Basic
Knight Expert
Monk Grand Master
Priest Basic
Ranger Basic
Rogue Expert
Samurai Master
Tourist Skilled
Valkyrie Expert
Wizard Basic

This is WIP- it will grow BH / MA skill level. Surely the Samurai is #2 choice?--PeterGFin 10:53, 11 December 2010 (UTC)

Rogues can use daggers better than other roles. Wizards mostly use ranged attacks (spells) even in melee range. --Tjr 20:14, 8 December 2010 (UTC)

Careful versus Abstaining

The page currently tells you not to use certain things, but the only danger is accidental: shouldn't you just be more careful instead? -220.255.1.82 08:16, 31 May 2011 (UTC)

Humans consistently overestimate their own abilities. --Tjr 21:41, 31 May 2011 (UTC)
Really, if you only ever move with m, you shouldn't ever hit anything without meaning to: if you still are hitting things, just play slower. 220.255.1.21 16:15, 16 July 2011 (UTC)
I'm surprised there aren't options in NAO so that the game will prompt you before breaking a conduct. Should the weaponless challenge be about remembering to unwield your pick-axe, or should it be about proving that you can ascend without hitting in melee? Currently, the big challenge is clearly the former. Derekt75 01:11, 11 January 2012 (UTC)
The same applies to pacifist. I find that I'm just as likely to accidentally kill a monster as die when playing a pacifist game. I'd love a confirmation like when moving into a peaceful, however the dev team is apparently against this.
How about prompting the player before they break a #conduct?
No. The whole point of #conduct is that you are avoiding the kinds of actions that lead to violations.
Personally I think it's dumb, since it'd be trivial to avoid accidentally breaking pacifist if attack wasn't done by moving and much easier to tell if you're wielding a pickaxe if your character wasn't just an @. -- Qazmlpok 01:39, 11 January 2012 (UTC)
The level of difficulty should stay comparable with local DevTeam-compiled games, and any interface improvements would interfere with that goal.
No, they won't: what they will do is make it less troublesome, but that's a different thing altogether. 220.255.2.47 15:45, 23 January 2012 (UTC)
Maybe a conduct prompt patch could be added that writes a note in the xlogfile when you activate it. In any case, interhack, key rebindings via Screen, and cream pies already give you most such functionality. --Tjr 02:35, 11 January 2012 (UTC)