Template talk:Black

From NetHackWiki
Jump to navigation Jump to search

We probably shouldn't use this template, as anything shown in it will just produce a black rectangle. -- Ray Chason 15:05, 26 August 2006 (UTC)

Well, that's how ghosts and shades appear... --ZeroOne 17:29, 26 August 2006 (UTC)
Ghosts and shades are represented with a space (space as in what you get when you hit the space bar), and they actually have colors; the former is gray, the latter is black (but shows up as dark blue). I remap the ghost/shade glyph to X, which helps a lot (especially in bones detection, because ghosts appear with telepathy). In any case, I'm inclined to say don't use template:black at all. --Eidolos 17:34, 26 August 2006 (UTC)

Given that there are quite a few monsters/items that have CLR_BLACK, should we re-purpose this template (or create a new one) to represent that consistently? Note that actual display colour of black items doesn't seem to be consistent across ports (NAO uses blue, IIRC, but my Windows binary seems to use grey). --Killian 00:27, 30 September 2006 (UTC)

We have a {{darkgray}} which represents the dark gray colour; I would be in favour of using this consistently for CLR_BLACK. -- SGrunt 05:26, 30 September 2006 (UTC)
I say use template:black (even though above I say not to :)) but do change what color it displays. I suggest dark blue. This is for consistency in the long run. --Eidolos 20:08, 30 September 2006 (UTC)
I agree with Eidolos above, let's use template:black. Currently CLR_BLACK is shown as dark blue on linux (and possibly other systems/configs), and as dark grey on DOS and some other systems/configs. It's possible the devteam will change this, so it'll show up as dark grey on linux too in the future. --Paxed 20:40, 30 September 2006 (UTC)
I've changed it to {{darkgray}} for now, so that I can start using it, but I don't mind blue either. --Killian 01:42, 1 October 2006 (UTC)