User:Bubbles/bubblehack
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bubblehack is intended to be a ground-up implementation of a nethack-like.
The engine should feel at all times like the vanilla experience.
This doesn't mean that every behaviour/item/spell/ability will be supported or implemented, but that the UI and general behaviour should match.
List of things:
message window (scrollback, highlighting)
identifying
naming
calling
random appearance
- boots/gloves etc
- scrolls/pots
item stacking
item degradation
enchanting
AC/DR
- AC internally will go up, but can be displayed as 10-AC
- AC from dex not too sure
monsters
- ai
- pathfinding
- cleanup
attacks
fire/throw
to_hit
death
lighting
load/save
dungeon gen
navigation
* stairs * portals * map edges * holes * levelport * branchport
level gen
speed/movement
animation
character creation
spells
Resources i.e. Pw
abilities (combine with spells)
status
intrinsics
extrinsics (via components)
quests
winning
god
- #pray
- #offer
- BUC test
alignment
luck
carry capacity
NPCs
* shops * guards * quest givers * neutrals
verbs