User:Bubbles/bubblehack

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bubblehack is intended to be a ground-up implementation of a nethack-like.

The engine should feel at all times like the vanilla experience.

This doesn't mean that every behaviour/item/spell/ability will be supported or implemented, but that the UI and general behaviour should match.

List of things:

message window (scrollback, highlighting)

identifying

naming

calling

random appearance

  • boots/gloves etc
  • scrolls/pots

item stacking

item degradation

enchanting

AC/DR

  • AC internally will go up, but can be displayed as 10-AC
  • AC from dex not too sure

monsters

  • ai
  • pathfinding
  • cleanup

attacks

fire/throw

to_hit

death

lighting

load/save

dungeon gen

navigation

* stairs
* portals
* map edges
* holes
* levelport
* branchport

level gen

speed/movement

animation

character creation

spells

Resources i.e. Pw

abilities (combine with spells)

status

intrinsics

extrinsics (via components)

quests

winning

god

  • #pray
  • #offer
  • BUC test

alignment

luck

carry capacity

NPCs

* shops
* guards
* quest givers
* neutrals


verbs