User talk:Chris/dNetHack/YANIs

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FYI, your github page also has the 3.4.4 version number on it...

--Ozymandias (talk) 03:02, 17 September 2013 (UTC)

Thanks, I think it's fixed now

--Chris (talk) 14:41, 17 September 2013 (UTC)

spiky damage

infrequent spikes are more interesting than completely linear random ranges. For instance, on a weapon that does 1d20 bonus damage, no one will notice or care when it does 6 bonus damage one turn, and 9 on the next. But when that weapon rolls a 1 or 2, it might as well not even be magic. https://imgur.com/6vTZor6.png Both columns result in an average of 10.5 damage, but the right column will never "do nothing" by rolling a 1 or 2, it always adds at least a respectable 5 to the damage. And every now and then, it will entertainingly one-shot a creature by rolling 40, as well as producing a satisfying "crunch" on 1 in 4 hits. Further, these chunkier smacks could be tied to the spammy messages that are produced by artifacts like Frost/Fire Brand, and the smaller hits could be clean and messageless! --Testbutt (talk) 18:01, 30 June 2020 (UTC)