Difference between revisions of "Bell"
(formatting + copyedit pass - do refsrc pass later) |
(update pass ahoy) |
||
Line 10: | Line 10: | ||
A '''bell''' is a type of [[tool]] that appears in ''[[NetHack]]''. It is an [[atonal instrument]] that is made of copper. | A '''bell''' is a type of [[tool]] that appears in ''[[NetHack]]''. It is an [[atonal instrument]] that is made of copper. | ||
− | The [[Bell of Opening]] | + | The [[Bell of Opening]] appears as a "silver bell" when [[Identification|unidentified]], but both the item and its base type are distinct from a regular bell. |
==Generation== | ==Generation== | ||
Line 17: | Line 17: | ||
In addition to random generation, general [[store]]s and hardware stores can sell bells. | In addition to random generation, general [[store]]s and hardware stores can sell bells. | ||
− | + | {{frac|10}} of randomly generated [[headstone]]s will read "Saved by the bell!" and have a bell placed on its square.{{refsrc|src/mklev.c|1646|nethack=3.6.7}}{{refsrc|src/mklev.c|1659|nethack=3.6.7}}{{refsrc|src/mklev.c|1685|nethack=3.6.7}} | |
==Description== | ==Description== | ||
− | [[Apply]]ing a non-cursed bell makes [[noise]] that wakes nearby [[sleeping]] monsters and calls [[pet]]s. A cursed bell has the same effect, but has a {{frac|4}} chance (25%) of summoning a random [[nymph]] | + | [[Apply]]ing a non-cursed bell makes [[noise]] that wakes nearby [[sleeping]] monsters and calls [[pet]]s. A cursed bell has the same effect, but instead has a {{frac|4}} chance (25%) of summoning a random [[nymph]] without their [[Monster starting inventory|starting inventory]] provided none of them are [[extinct]] or [[genocided]].{{refsrc|src/apply.c|1039|nethack=3.6.7}} There is a {{frac|7|100}} chance (7%) of the bell breaking after generating the monster, and otherwise there is a {{frac|3}} chance of the summoned nymph being [[fast]] and a {{frac|3}} chance of the character being paralyzed for 2 turns.{{refsrc|src/apply.c|1047|nethack=3.6.7}}{{refsrc|src/apply.c|1052|nethack=3.6.7}} |
==Strategy== | ==Strategy== | ||
− | Bells tend to have very little use in most games, since a [[tin whistle]] is often sufficient for pets. A cursed bell may be viable in some cases where a character wants to get rid of a cursed piece of armor or other item stuck to their person, with the other valuable items stashed nearby. Otherwise, bells are either ignored or carried to sell at a shop. | + | Bells tend to have very little use in most games, since a [[tin whistle]] is often sufficient for pets while being much lighter in [[weight]]. A cursed bell may be viable in some cases where a character wants to get rid of a cursed piece of armor or other item stuck to their person, with the other valuable items stashed nearby. Otherwise, bells are usually either ignored or carried to sell at a shop. |
==History== | ==History== | ||
The bell first appears in [[NetHack 3.1.0]]. From this version to [[NetHack 3.1.3]], a cursed bell could be exploited to summon nymphs indefinitely without respecting [[extinction]], risking paralysis or generating a fast nymph, and the nymph would generate with their usual [[Monster starting inventory|starting inventory]].{{refsrc|apply.c|1315|version=NetHack 3.1.0}}<ref>See [http://www.nicolaas.net/erebus/nhcode/v11/nhcode.txt NetHack Code version 1.1], under the section "cursed bell".</ref> A character can use this to accumulate large numbers of [[mirror]]s for [[polypiling]], as well as many [[potion of object detection|potions of object detection]] for [[dilution]], [[alchemy]], or polypiling; notably, if potions of object detection were [[smoky potion]]s, this provided a very easy way to generate a large number of [[wish]]es. [[NetHack 3.2.0]] fixes this by ensuring that the summoned nymph has no starting inventory. | The bell first appears in [[NetHack 3.1.0]]. From this version to [[NetHack 3.1.3]], a cursed bell could be exploited to summon nymphs indefinitely without respecting [[extinction]], risking paralysis or generating a fast nymph, and the nymph would generate with their usual [[Monster starting inventory|starting inventory]].{{refsrc|apply.c|1315|version=NetHack 3.1.0}}<ref>See [http://www.nicolaas.net/erebus/nhcode/v11/nhcode.txt NetHack Code version 1.1], under the section "cursed bell".</ref> A character can use this to accumulate large numbers of [[mirror]]s for [[polypiling]], as well as many [[potion of object detection|potions of object detection]] for [[dilution]], [[alchemy]], or polypiling; notably, if potions of object detection were [[smoky potion]]s, this provided a very easy way to generate a large number of [[wish]]es. [[NetHack 3.2.0]] fixes this by ensuring that the summoned nymph has no starting inventory. | ||
+ | |||
+ | ==Messages== | ||
+ | {{message|You ring the bell.|You applied a bell.}} | ||
+ | {{message|But the sound is muffled.|As above, but you are [[underwater]] or [[engulfed]].{{refsrc|src/apply.c|1028|nethack=3.6.7}}}} | ||
+ | {{message|You summon a nymph!|You summoned a nymph by applying a cursed bell.}} | ||
+ | {{message|The bell has shattered!|A cursed bell broke after summoning a nymph.}} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
− | {{nethack- | + | {{nethack-367}} |
[[Category:Musical instruments]] | [[Category:Musical instruments]] |
Revision as of 22:26, 5 June 2024
( | |
---|---|
Name | bell |
Appearance | bell |
Base price | 50 zm |
Weight | 30 |
Material | copper |
Monster use | Will not be used by monsters. |
A bell is a type of tool that appears in NetHack. It is an atonal instrument that is made of copper.
The Bell of Opening appears as a "silver bell" when unidentified, but both the item and its base type are distinct from a regular bell.
Generation
Bells are generated uncursed with the exception of bones levels and trap "bones".
In addition to random generation, general stores and hardware stores can sell bells.
1⁄10 of randomly generated headstones will read "Saved by the bell!" and have a bell placed on its square.[1][2][3]
Description
Applying a non-cursed bell makes noise that wakes nearby sleeping monsters and calls pets. A cursed bell has the same effect, but instead has a 1⁄4 chance (25%) of summoning a random nymph without their starting inventory provided none of them are extinct or genocided.[4] There is a 7⁄100 chance (7%) of the bell breaking after generating the monster, and otherwise there is a 1⁄3 chance of the summoned nymph being fast and a 1⁄3 chance of the character being paralyzed for 2 turns.[5][6]
Strategy
Bells tend to have very little use in most games, since a tin whistle is often sufficient for pets while being much lighter in weight. A cursed bell may be viable in some cases where a character wants to get rid of a cursed piece of armor or other item stuck to their person, with the other valuable items stashed nearby. Otherwise, bells are usually either ignored or carried to sell at a shop.
History
The bell first appears in NetHack 3.1.0. From this version to NetHack 3.1.3, a cursed bell could be exploited to summon nymphs indefinitely without respecting extinction, risking paralysis or generating a fast nymph, and the nymph would generate with their usual starting inventory.[7][8] A character can use this to accumulate large numbers of mirrors for polypiling, as well as many potions of object detection for dilution, alchemy, or polypiling; notably, if potions of object detection were smoky potions, this provided a very easy way to generate a large number of wishes. NetHack 3.2.0 fixes this by ensuring that the summoned nymph has no starting inventory.
Messages
- You ring the bell.
- You applied a bell.
- But the sound is muffled.
- As above, but you are underwater or engulfed.[9]
- You summon a nymph!
- You summoned a nymph by applying a cursed bell.
- The bell has shattered!
- A cursed bell broke after summoning a nymph.
References
- ↑ src/mklev.c in NetHack 3.6.7, line 1646
- ↑ src/mklev.c in NetHack 3.6.7, line 1659
- ↑ src/mklev.c in NetHack 3.6.7, line 1685
- ↑ src/apply.c in NetHack 3.6.7, line 1039
- ↑ src/apply.c in NetHack 3.6.7, line 1047
- ↑ src/apply.c in NetHack 3.6.7, line 1052
- ↑ apply.c in NetHack 3.1.0, line 1315
- ↑ See NetHack Code version 1.1, under the section "cursed bell".
- ↑ src/apply.c in NetHack 3.6.7, line 1028