Bell
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Name | bell |
Appearance | bell |
Base price | 50 zm |
Weight | 30 |
Material | copper |
Monster use | Will not be used by monsters. |
A bell is a type of tool that appears in NetHack. It is an atonal instrument that is made of copper.
The Bell of Opening appears as a "silver bell" when unidentified, but both the item and its base type are distinct from a regular bell.
Generation
Bells are generated uncursed with the exception of bones levels and trap "bones".
In addition to random generation, general stores and hardware stores can sell bells.
1⁄10 of randomly generated headstones will read "Saved by the bell!" and have a bell placed on its square.[1][2][3]
Description
Applying a non-cursed bell makes noise that wakes nearby sleeping monsters and calls pets. A cursed bell has the same effect, but instead has a 1⁄4 chance (25%) of summoning a random nymph without their starting inventory provided none of them are extinct or genocided.[4] There is a 7⁄100 chance (7%) of the bell breaking after generating the monster, and otherwise there is a 1⁄3 chance of the summoned nymph being fast and a 1⁄3 chance of the character being paralyzed for 2 turns.[5][6]
Strategy
Bells tend to have very little use in most games, since a tin whistle is often sufficient for pets while being much lighter in weight. A cursed bell may be viable in some cases where a character wants to get rid of a cursed piece of armor or other item stuck to their person, with the other valuable items stashed nearby. Otherwise, bells are usually either ignored or carried to sell at a shop.
History
The bell first appears in NetHack 3.1.0. From this version to NetHack 3.1.3, a cursed bell could be exploited to summon nymphs indefinitely without respecting extinction, risking paralysis or generating a fast nymph, and the nymph would generate with their usual starting inventory.[7][8] A character can use this to accumulate large numbers of mirrors for polypiling, as well as many potions of object detection for dilution, alchemy, or polypiling; notably, if potions of object detection were smoky potions, this provided a very easy way to generate a large number of wishes. NetHack 3.2.0 fixes this by ensuring that the summoned nymph has no starting inventory.
Messages
- You ring the bell.
- You applied a bell.
- But the sound is muffled.
- As above, but you are underwater or engulfed.[9]
- You summon a nymph!
- You summoned a nymph by applying a cursed bell.
- The bell has shattered!
- A cursed bell broke after summoning a nymph.
References
- ↑ src/mklev.c in NetHack 3.6.7, line 1646
- ↑ src/mklev.c in NetHack 3.6.7, line 1659
- ↑ src/mklev.c in NetHack 3.6.7, line 1685
- ↑ src/apply.c in NetHack 3.6.7, line 1039
- ↑ src/apply.c in NetHack 3.6.7, line 1047
- ↑ src/apply.c in NetHack 3.6.7, line 1052
- ↑ apply.c in NetHack 3.1.0, line 1315
- ↑ See NetHack Code version 1.1, under the section "cursed bell".
- ↑ src/apply.c in NetHack 3.6.7, line 1028