Difference between revisions of "Spellbook of extra healing"
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==Effects== | ==Effects== | ||
− | Extra healing is a [[directional spell]] that heals its target(s) for 6d8 HP and cures blindness;{{refsrc|src/zap.c|2475|version=NetHack 3.6.6|name=spelleffect|comment=The fourth parameter of <code>healup()</code> is <code>cureblind</code>, and is always true for spell of extra healing regardless of skill}} the spell will awaken a sleeping monster without angering it. The effect is similar to an uncursed [[potion of extra healing]], though it cannot increase maximum HP and will not cure your own hallucination or sickness if you cast it at yourself. | + | Extra healing is a [[spellbook#Spell direction and range|directional spell]] that heals its target(s) for 6d8 HP and cures blindness;{{refsrc|src/zap.c|2475|version=NetHack 3.6.6|name=spelleffect|comment=The fourth parameter of <code>healup()</code> is <code>cureblind</code>, and is always true for spell of extra healing regardless of skill}} the spell will awaken a sleeping monster without angering it. The effect is similar to an uncursed [[potion of extra healing]], though it cannot increase maximum HP and will not cure your own hallucination or sickness if you cast it at yourself. |
Casting this spell at a [[tame]] or [[peaceful]] monster will yield an [[alignment record|alignment]] bonus for each monster affected, even if it was already at maximum HP. [[Lawful]]s and Healers gain one alignment point, while [[chaotic]] non-healers lose one point. | Casting this spell at a [[tame]] or [[peaceful]] monster will yield an [[alignment record|alignment]] bonus for each monster affected, even if it was already at maximum HP. [[Lawful]]s and Healers gain one alignment point, while [[chaotic]] non-healers lose one point. |
Revision as of 22:44, 5 June 2024
spellbook of + extra healing | |
---|---|
Appearance | random |
Abundance | 2.74% |
Base price | 300 zm |
Weight | 50 |
Turns to read | 10 |
Ink to write | 15–29 |
Spell type | healing |
Level | 3 |
Power cost | 15 Pw |
Direction | beam |
Equivalent | potion of extra healing |
In NetHack, the spellbook of extra healing allows you to learn the spell of extra healing. It is a level 3 healing spell, and the spellbook takes 12 actions to read. It is one of the many emergency spells.
Generation
Healers are guaranteed to start with a blessed spellbook of extra healing.
Effects
Extra healing is a directional spell that heals its target(s) for 6d8 HP and cures blindness;[1] the spell will awaken a sleeping monster without angering it. The effect is similar to an uncursed potion of extra healing, though it cannot increase maximum HP and will not cure your own hallucination or sickness if you cast it at yourself.
Casting this spell at a tame or peaceful monster will yield an alignment bonus for each monster affected, even if it was already at maximum HP. Lawfuls and Healers gain one alignment point, while chaotic non-healers lose one point.
Pestilence will actually take 3d8 damage from the spell, with the damage halved due to his guaranteed monster magic resistance.
Despite code that sets a flag to allow for different effects when cast at Skilled or higher, there is no actual difference in effect: the implementation of the spell effect cures blindness, regardless of the flag.[2][1]
Strategy
As a stronger version of the healing spell, this is an obviously useful utility spell. Players who have spare skill points and already know healing may invest in training the healing spell skill to cast this spell. If you are in no danger, the plain spell of healing spell is a more efficient use of power — the extra healing spell uses three times the power, but can restore only twice the amount of HP.
A creative use of this spell is for unblinding dangerous monsters who have become blind (e.g. from a wand of lightning) so that they will respect Elbereth.
History
The spellbook of extra healing and its spell first appear in NetHack 1.3d.
There was a bug that prevented both this spell and the spell of healing from correctly healing untimed (permanent) monster blindness; this is fixed as of NetHack 3.6.2.
Messages
- <Monster> looks much better.
- A monster was in the range of an extra healing spell.
See also
References
- ↑ 1.0 1.1 src/zap.c in NetHack 3.6.6, line 2475: The fourth parameter of
healup()
iscureblind
, and is always true for spell of extra healing regardless of skill - ↑ src/spell.c in NetHack 3.6.6, line 1106