Difference between revisions of "Fortune cookie"
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− | A '''fortune cookie''' is a [[comestible]] in ''[[NetHack]]'' | + | A '''fortune cookie''' is a type of [[comestible]] that appears in ''[[NetHack]]''. It is [[veggy]] and considered [[vegetarian]]. |
− | == | + | ==Generation== |
− | + | Fortune cookies make up 5.5% of all randomly-generated comestibles. | |
− | + | All [[Monk]]s start with 3 to 6 fortune cookies.{{refsrc|src/u_init.c|97|version=NetHack 3.6.7}} [[Tourist]]s can start with food rations among their initial stacks of food.{{refsrc|src/u_init.c|144|version=NetHack 3.6.7|Initial inventory for Tourists}} | |
+ | |||
+ | General [[store]]s, delicatessens and health food stores can sell fortune cookies. | ||
+ | |||
+ | [[Apply]]ing a [[charged]] [[horn of plenty]] has a {{frac|51|1000}} chance (5.1%) of generating a fortune cookie or two.{{refsrc|src/mkobj.c|2219|version=NetHack 3.6.7|comment=any comestible that can be randomly generated is eligible}} | ||
+ | |||
+ | ==Description== | ||
+ | When [[eaten]], a fortune cookie provides 40 [[nutrition]] and leaves behind a fortune that is automatically [[read]] unless the [[hero]] is [[blind]]. The fortune is a [[rumor]] whose veracity depends on the cookie's [[beatitude]]: Blessed fortune cookies always contain true rumors, cursed fortune cookies always contain false rumors, and uncursed fortune cookies may contain either with equal probability. Fortune cookies are [[rotten]] when eaten regardless of their beatitude.{{refsrc|src/eat.c|2674|nethack=3.6.7}} | ||
+ | |||
+ | Characters can read fortune cookies manually, breaking the cookie and throwing away the pieces before reading the fortune inside. Reading the fortune through either method breaks [[illiterate]] conduct. | ||
+ | |||
+ | [[Thrown]] fortune cookies can be used to [[tame]] [[domestic]] [[canine]]s and [[feline]]s, despite being veggy. | ||
==Strategy== | ==Strategy== | ||
− | + | Fortune cookies are a lightweight means of taming domestic carnivores, and otherwise make a quick snack for non-vegan characters. Other characters can preserve vegan or [[foodless]] conduct by reading the cookie instead of eating it, while illiterate conduct can be preserved by using it solely to tame pets as above - if a fortune cookie must be eaten, the character can [[blind]] themselves before eating it. | |
+ | |||
+ | ==History== | ||
+ | The fortune cookie first appears in [[Hack 1.0]]. | ||
+ | |||
+ | ==Messages== | ||
+ | {{message|What a pity you cannot read it!|You ate a fortune cookie while blind.}} | ||
− | + | ==Variants== | |
+ | ===SLASH'EM=== | ||
+ | In [[SLASH'EM]], fortune cookies give a "yes/no" prompt for their fortune when eaten, which allows characters to more easily maintain illiterate conduct. | ||
+ | ==References== | ||
+ | <references/> | ||
+ | {{nethack-367}} | ||
[[Category:Comestibles]] | [[Category:Comestibles]] | ||
− |
Revision as of 02:18, 27 June 2024
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Name | fortune cookie |
Base price | 7 zm |
Nutrition | 40 |
Turns to eat | 1 |
Weight | 1 |
Conduct | vegetarian (literate) |
A fortune cookie is a type of comestible that appears in NetHack. It is veggy and considered vegetarian.
Contents
Generation
Fortune cookies make up 5.5% of all randomly-generated comestibles.
All Monks start with 3 to 6 fortune cookies.[1] Tourists can start with food rations among their initial stacks of food.[2]
General stores, delicatessens and health food stores can sell fortune cookies.
Applying a charged horn of plenty has a 51⁄1000 chance (5.1%) of generating a fortune cookie or two.[3]
Description
When eaten, a fortune cookie provides 40 nutrition and leaves behind a fortune that is automatically read unless the hero is blind. The fortune is a rumor whose veracity depends on the cookie's beatitude: Blessed fortune cookies always contain true rumors, cursed fortune cookies always contain false rumors, and uncursed fortune cookies may contain either with equal probability. Fortune cookies are rotten when eaten regardless of their beatitude.[4]
Characters can read fortune cookies manually, breaking the cookie and throwing away the pieces before reading the fortune inside. Reading the fortune through either method breaks illiterate conduct.
Thrown fortune cookies can be used to tame domestic canines and felines, despite being veggy.
Strategy
Fortune cookies are a lightweight means of taming domestic carnivores, and otherwise make a quick snack for non-vegan characters. Other characters can preserve vegan or foodless conduct by reading the cookie instead of eating it, while illiterate conduct can be preserved by using it solely to tame pets as above - if a fortune cookie must be eaten, the character can blind themselves before eating it.
History
The fortune cookie first appears in Hack 1.0.
Messages
- What a pity you cannot read it!
- You ate a fortune cookie while blind.
Variants
SLASH'EM
In SLASH'EM, fortune cookies give a "yes/no" prompt for their fortune when eaten, which allows characters to more easily maintain illiterate conduct.
References
- ↑ src/u_init.c in NetHack 3.6.7, line 97
- ↑ src/u_init.c in NetHack 3.6.7, line 144
- ↑ src/mkobj.c in NetHack 3.6.7, line 2219: any comestible that can be randomly generated is eligible
- ↑ src/eat.c in NetHack 3.6.7, line 2674