Hill orc
o hill orc | |
---|---|
Difficulty | 4 |
Attacks |
Weapon 1d6 |
Base level | 2 |
Base experience | 22 |
Speed | 9 |
Base AC | 10 |
Base MR | 0 |
Alignment | -4 (chaotic) |
Frequency (by normal means) | 2 (Quite rare) |
Genocidable | Yes |
Weight | 1000 |
Nutritional value | 200 |
Size | Medium |
Resistances | None |
Resistances conveyed | None |
A hill orc:
| |
Reference | monst.c#line684 |
The hill orc, o, is the weakest form of orc normally found in NetHack.
Generation
Hill orcs almost always appear in large groups. They frequently carry scimitars or orcish daggers, and wear orcish helms.[1] The Orcish Town variant of Minetown features large numbers of named hill orcs, which can also be encountered elsewhere in the Gnomish Mines and the main branch, and they will often have looted items such as keys, candles and depleted wands in their inventory.
Strategy
Their numbers may be formidable and pose a problem for unprepared characters, but they are easy to defeat individually. They usually mark one of the first instances where you will have to use crowd control strategies, such as drawing them into a corridor so that only one of them can attack you at a time. Be wary if any of them have scrolls or wands on hand.
Hill orcs make a decent source of food for a starting character, providing 200 nutrition. Their corpses also make for good fodder for sacrifice if you can keep them close enough to an altar. Orcish characters will especially appreciate them, as they do not have any penalties for cannibalism and stand to gain a lot more from same-race sacrifice, including maximizing Luck and summoning tamed demon lords and foocubi. The Orctown altar in particular is worth converting for orcish characters for this reason, especially after procuring the luckstone from Mines' End; you may want to convert it with another sacrifice beforehand to avoid losing two points of Luck.
References
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