Human (monster)
@ human | |
---|---|
Difficulty | 2 |
Attacks |
Weapon 1d6 |
Base level | 0 |
Base experience | 6 |
Speed | 12 |
Base AC | 10 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | None |
Resistances conveyed | None |
A human:
| |
Reference | monst.c#line2277 |
A human is a very rare monster — it is never randomly generated or placed in a normal game.[1] They can be created by zapping a wand of undead turning at human corpses found in graveyards and by casting stone to flesh on human statues. Human corpses left by human zombies will not create human monsters when zapped by the wand, returning rather to their zombie form. A human monster can also be created by reverse genocide, if the player is human.
Curiously, the plain human is one of the twelve forms that the Wizard of Yendor's clone may mimic when it is created through Double Trouble. This is the only way a player will (even fleetingly) see this monster without deliberately attempting to create one.
Encyclopedia entry
These strange creatures live mostly on the surface of the earth, gathering together in societies of various forms, but occasionally a stray will descend into the depths and commit mayhem among the dungeon residents who, naturally, often resent the intrusion of such beasts. They are capable of using weapons and magic, and it is even rumored that the Wizard of Yendor is a member of this species.
References
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It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
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