Maid
@ maid | |
---|---|
Difficulty | 13 |
Attacks |
Weapon 1d6 physical, Offhand weapon 1d6 physical |
Base level | 11 |
Base experience | 374 |
Speed | 12 |
Base AC | 0 |
Base MR | 0 |
Alignment | 5 (lawful) |
Frequency (by normal means) | 3 (Rare) |
Genocidable | Yes |
Weight | 1450 |
Nutritional value | 400 |
Size | medium |
Resistances | poison |
Resistances conveyed | |
A maid:
| |
Reference | dNetHack src/monst.c, line 5994 |
The maid is a human monster that appears in dNetHack. Their statline is partially based on that of the nurse.
Maids will 'tidy up' the dungeon by picking up any and all loose items. A maid that picks up a cursed item has an 4⁄5 chance of uncursing it - the remainder of the time, she will banish it to Gehennom by drawing a semi-permanent pentagram ward in ink; the items can be found on the same level as the vibrating square.
Generation
A maid always generates with four separate daggers, with an independent chance for each of the following: a 1⁄4 chance of a stack of shuriken, a 1⁄2 chance of a stack of darts, and a 1⁄100 chance of a silver dagger. They have different additional armor and weapons based on what role your character is when they are generated:
- For non-Samurai players, maids will be generated with either a katana (7⁄10 chance) or a stiletto (3⁄10 chance).
- For Samurai, the maid has a chance of one of the following primary weapons, with each case falling through to the next:
Strategy
A player who does not yet know the pentagram can learn the ward by leaving cursed items near a peaceful or pacified maid.
Origin
The maid's starting equipment is an allusion to the "ninja maid" trope that appears in contemporary media.
Of note is that maid clothing such as the maid dress, frilled apron, and katyusha can be found in NetHack brass, but maids themselves do not appear.