Black light
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y black light | |
---|---|
Difficulty | 7 |
Attacks |
Explode hallucinate |
Base level | 5 |
Base experience | 73 |
Speed | 15 |
Base AC | 0 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Rare |
Genocidable | Yes |
Weight | 0 |
Nutritional value | 0 |
Size | Small |
Resistances | Fire, Cold, Shock, Disintegration, Sleep, Poison, Acid, Stoning |
Resistances conveyed |
None |
A black light:
| |
Reference | monst.c#line1047 |
A black light will explode when you are adjacent to it, causing you to hallucinate, but causing no other damage. The hallucination will last for 10d12 turns. Pets are also affected, so it is well worth protecting especially strong pets from hallicinogenic phenomena.
Strategy
The best course of action is to put on a blindfold or towel and wait for it to explode, or to have a potion of full healing or a unicorn horn handy. In a large unlit area, such as is common in the Gnomish Mines, the presence of a black light can be detected as a moving but invisible source of illumination.
Encyclopedia entry
Strange creatures formed from energy rather than matter, lights are given to self-destructive behavior when battling foes.