M2_NASTY
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- For the "nasties" summoned by high-level monster spellcasters, see summon nasties.
The M2_NASTY monster flag influences[1] the experience killing a monster gains you[2] and what weapons they might be generated with.[3]
This flag is completely unrelated to the "nasties" summoned by the summon nasties monster spell.
The following monsters are M2_NASTY:
- h mind flayer
- h master mind flayer
- w long worm
- w purple worm
- J jabberwock
- Y owlbear
- Z skeleton
- @ high priest
- @ Wizard of Yendor
- @ Croesus
- shade
- all angelic beings
- all adult dragons[4]
- all giant humanoids
- all vampires
- all major demons (including lords and princes)
- the Riders
- the Grand Master
- all quest nemeses (except the Master of Thieves @)
SLASH'EM
In SLASH'EM, the following monsters also have the M2_NASTY flag set:
- a tsetse fly
- n quickling
- q catoblepas
- s carrion crawler
- w rot worm
- z kangaroo
- J vorpal jabberwock
- P shoggoth
- P giant shoggoth
- shadow
- : rhaumbusun
- all new angelic beings
- all new adult dragons, including D wyverns and D hydras
- all new vampires
- all new major demons, except spined devils
- all new quest nemeses
- u Nightmare, e Beholder and L Vecna
- all other new unique monsters (except One-Eyed Sam)
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"What was changed in UnNetHack?"
References
- ↑ mondata.h in NetHack 3.4.3, line 103: extra_nasty() macro detects M2_NASTY
- ↑ exper.c in NetHack 3.4.3, line 84: extra_nasty() grants extra experience
- ↑ makemon.c in NetHack 3.4.3, line 431: extra_nasty() biases towards better weapons
- ↑ trap.c in NetHack 3.4.3, line 2039: extra_nasty() discerns adult dragons from baby dragons to let them tear through webs