Call
- For calling an object (class), see name.
To call (or name) a monster, press shift + c. This will change most messages regarding that monster to use only the monster's name (i.e. "Bob hits!", rather than "The goblin hits!"). Looking at a called monster will describe it as "A <monster> called <name>", revealing what type of monster it is. While this is most common for pets, it is actually possible to do so with most monsters in the game.
Petrifying a called monster will leave a statue with that name. Conversely, casting stone to flesh on a named statue (e.g. Perseus) will produce a monster called by that name.
When prompted to enter a name for a monster, simply pressing enter without giving a name will cancel the calling attempt, but entering a name consisting only of blank spaces will "clear" its name.
These are a few reasons to name a monster:
- Roleplay (renaming your pet)
- Reminders (naming a monster you know is permanently blind, etc.)
- Allows you to differentiate same-race monsters in a group (to find out which one is carrying the wand of fire, etc.)
- In 3.4.3 and some derived variants, allows you to abuse the Astral call bug (though this is fixed in most variants and on nethack.alt.org)
- When trying to tame a magic-resistant monster like a master mind flayer, you might get large quantities of pets - name these so you don't accidentally sacrifice one.
- Leave a funny death message, such as "Killed by a soldier ant called Go Team Ants" or "Killed by a goblin called Bob (with the Amulet)"
- Liven up the dungeon a bit with some strange messages, such as "You miss going outside" or "'You are an extremely poor conversationalist', the gnome grunts."
- Let the MSGTYPE option filter away pet battle messages.
Limitations
- Unique monsters will resist the naming attempt (this was the basis of the Astral call bug).
- This can be worked around by petrifying the unique monster, naming the statue, and un-petrifying it. Amusingly, the monster will still resist further attempts at calling it, including attempts to remove its new name.
- Monsters whose names display as something other than their base type - notably, shopkeepers, aligned priests and minions - cannot usefully be called anything different: messages regarding them will not change if you try. However, petrifying them will still produce a statue with your chosen name.
External links
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It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
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