Nimune
n Nimune (No tile) | |
---|---|
Difficulty | 19 |
Attacks |
Cast 0d0 mage spell, Claw 0d0 seduction |
Base level | 15 |
Base experience | 452 |
Speed | 12 |
Base AC | -1 |
Base MR | 20 |
Alignment | -14 (chaotic) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 600 |
Nutritional value | 300 |
Size | medium |
Resistances | petrification
|
Nimune:
| |
Reference | dNAO 3.23.0 - monst.c, line 8562 |
Nimune, n, is the Knight quest nemesis in dNetHack, notdNetHack, and notnotdNetHack. She is a spellcasting nymph that guards the Bell of Opening and the Knight quest artifact, The Magic Mirror of Merlin.
Nimune replaces Ixoth from NetHack as the nemesis, and Ixoth himself takes part in the initial siege of King Arthur's castle on the quest home level.
Strategy
Nimune moves at the same speed as an unhasted player - she will also teleport all over the map while attempting to seduce and rob you. Further, her spells can cause hallucinations and can summon monsters that can overwhelm an unprepared player.
Knights will either need to be fast enough to kill Nimune quickly or strong enough to deal with summoned monsters while Nimune teleports about the map. Jousting can be particularly effective, and teleporting next to Nimune and immediately jousting can allow a fast player to pick up the Magic Mirror of Merlin quickly before Nimune can (though Nimune will still need to be killed to get the Bell of Opening). Another option is to use area-of-effect spells that can target Nimune (e.g., blizzard or electrical storm) while staying out of direct line-of-sight to avoid her beam spells.
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.