Skullcrusher
) Skullcrusher (No tile) | |
---|---|
Base item | club |
Damage vs. small | 1d6 +10 |
Damage vs. large | 1d3 +10 |
To-hit bonus | +3 |
Bonus versus | (any) |
Weapon skill | club |
Size | one-handed |
Affiliation | |
When carried |
(none) |
When wielded |
(none) |
When invoked |
(none) |
Base price | 300 zm |
Weight | 30 |
Material | wood |
) Skullcrusher (Hack'EM) (No tile) | |
---|---|
Base item | club |
Damage vs. small | 1d6 +10 |
Damage vs. large | 1d3 +10 |
To-hit bonus | +3 |
Bonus versus | (any) |
Weapon skill | club |
Size | one-handed |
Affiliation | |
When carried |
(none) |
When wielded |
(none) |
When invoked |
(none) |
Base price | 2000 zm |
Weight | 70 |
Material | mineral |
Skullcrusher is an artifact that appears in SLASH'EM, SlashTHEM and Hack'EM. Its default alignment is lawful, and its base item is a club; in Hack'EM, it is made of mineral instead of wood.
Generation
A randomly generated club has a base 1⁄20 chance (5%) of being made into an artifact: in SLASH'EM, the artifact will always be Skullcrusher if it is not yet generated; in SlashTHEM, it has an equal probability of being made into Skullcrusher or Petslayer if neither has been generated; and in Hack'EM, it has an equal probability of being made into Skullcrusher or Keolewa.
In all three variants, Skullcrusher is the first guaranteed sacrifice gift for Cavepeople, and lawful characters may receive it as a sacrifice gift.
Description
In SLASH'EM and SlashTHEM, Skullcrusher has +3 to-hit and deals +10 bonus damage against all monsters. In Hack'EM, this is changed to +1d3 to-hit and +1d10 damage against all monsters.
Strategy
While not as overpowered as the Bat from Hell, Skullcrusher is still a significant boon for Cavepeople in SLASH'EM: its bonuses against all monsters makes the early game a breeze, and remains viable well into and through the late game. In terms of damage, it is only slightly worse than Excalibur or Snickersnee, though it is superseded by the Bat from Hell as an artifact wish.
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