Sniper rifle
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Name | sniper rifle |
Appearance | sniper rifle |
Damage vs. small | 1d2 |
Damage vs. large | 1d2 |
To-hit bonus | +4 |
Weapon skill | firearms |
Size | two-handed |
Base price | 4000 zm (+10/positive enchant) |
Weight | 50 |
Material | iron |
A sniper rifle is a firearm introduced in SLASH'EM. It is very accurate (+4) and long-ranged (25), but its low rate of fire makes multishots impossible without overenchanting. It is two-handed and fires bullets.
Contents
Rate of fire
Enchantment | Unskilled/basic | Skilled | Expert |
---|---|---|---|
+8 or lower | 1 | 1 | 1 |
+9 | 1 | 1 | 1d6-4 (min 1) |
Generation
Sniper rifles are not randomly generated.
There is a 2⁄5 chance of one of the soldiers in Grund's Stronghold generating with a +3 sniper rifle.
Strategy
While very accurate, the sniper rifle's low rate of fire and two-handedness make it nearly useless. It does have a higher monetary value than any other firearm at 4000zm, but by the time one reaches Grund's Stronghold, that amount of gold is not likely to be significant. While the sniper rifle does have a longer range than any other firearm, this is unlikely to be factor in most games, since it is rare to be firing at targets halfway across the map.
Origin
Sniper rifles are specialized weapons designed to be accurate at extremely long ranges in the hands of a skilled sharpshooter. Some sniper rifles are derived from ordinary service weapons - usually assault rifles or semi-automatic rifles - while others are designed from the ground up as specialist weapons. They usually feature accuracy-focused enhancements such as bipods and large scopes.