Difference between revisions of "Alignment key (SLASH'EM)"

From NetHackWiki
Jump to navigation Jump to search
m (Umbire the Phantom moved page Alignment key to Alignment key (SLASH'EM): disambig)
 
(5 intermediate revisions by 3 users not shown)
Line 13: Line 13:
 
   |weight=3
 
   |weight=3
 
}}
 
}}
The alignment keys are artifact [[skeleton key]]s found at the end of the [[alignment quest]]s in [[SLASH'EM]]. They are all [[intelligent]] but otherwise have no special properties. Wishing for any of them is not allowed ("For a moment, you feel something in your hands, but it disappears!").
+
The '''alignment keys''' are three [[artifacts]] that appear in [[SLASH'EM]] and [[SlashTHEM]]. Each key - the '''Key of Law''', '''Key of Neutrality''' and '''Key of Chaos''' - is [[intelligent]], and their [[base item]] is a [[skeleton key]].
  
==Opening the doors in Vlad's Tower==
+
==Generation==
The main purpose of the alignment keys is to open the artifact doors in Vlad's Tower.  To reach Vlad himself, two of the three keys (any two) are needed.  However, as mentioned on [[alignment quest#Necessity|alignment quest]], this is not absolutely necessary to obtain the [[Candelabrum of Invocation]].
+
Each of the alignment keys can only be found in the possession of each [[alignment quest]] nemesis: [[Nightmare (SLASH'EM)|Nightmare]] in the [[Lawful Quest]], [[Beholder (SLASH'EM)|Beholder]] in the [[Neutral Quest]], and [[Vecna]] in the [[Chaotic Quest]]. As they are guaranteed to appear in every game, they cannot be [[wish]]ed for.
  
==Usefulness otherwise==
+
==Description==
In [[SLASH'EM]], [[unlocking tool]]s can break, whereas these artifact keys never will( they can corrode and rust however).  Therefore, one's own alignment key is ultimately a very useful item to have, and even a cross-aligned key can be useful to open a chest without risking breaking its contents, although one will sustain up to 8d10 [[artifact blast|blasting]] damage for every use.
+
The purpose of the alignment keys is to open the central six doors at the top level of [[Vlad's Tower]], which have been made indestructible: any two of the three keys can be used for this purpose, though there are also [[Alignment quest#SLASH'EM|methods to circumvent the doors]].
  
[[Category:SLASH'EM items]]
+
Unlike other artifacts that are 'required' to access the invocation items and win the games, the alignment keys can be put into containers - if a container is destroyed with an alignment key inside, it is lost forever; the game will often throw a "indestructible object free" error message. If more than one of the keys is destroyed this way and the doors on Vlad's tower are not yet unlocked, winning the game requires the player to use one of the alternate strategies to wake up Vlad.
[[Category:SLASH'EM]]
+
 
[[Category:SLASH'EM Artifacts]]
+
==Strategy==
 +
Outside of access to Vlad, the alignment keys can also be used as permanent unlocking tools, since SLASH'EM and SlashTHEM make it possible for standard unlocking tools to break - a character can keep the key of their own alignment around in their open inventory for this purpose, since the other artifact keys will [[Artifact blast|blast]] them.
 +
{{slashem-7E7|offset=1}}
 +
{{variant-343}}
 +
[[Category:SLASH'EM artifacts]]
 +
[[Category:SlashTHEM artifacts]]

Latest revision as of 22:11, 24 December 2023

(   The Key of Chaos/Neutrality/Law   Skeleton key.png
Base item skeleton key
Affiliation
When carried (none)
When applied Can open respective doors in Vlad's Tower
When invoked (none)
Base price 1000 zm
Weight 3

The alignment keys are three artifacts that appear in SLASH'EM and SlashTHEM. Each key - the Key of Law, Key of Neutrality and Key of Chaos - is intelligent, and their base item is a skeleton key.

Generation

Each of the alignment keys can only be found in the possession of each alignment quest nemesis: Nightmare in the Lawful Quest, Beholder in the Neutral Quest, and Vecna in the Chaotic Quest. As they are guaranteed to appear in every game, they cannot be wished for.

Description

The purpose of the alignment keys is to open the central six doors at the top level of Vlad's Tower, which have been made indestructible: any two of the three keys can be used for this purpose, though there are also methods to circumvent the doors.

Unlike other artifacts that are 'required' to access the invocation items and win the games, the alignment keys can be put into containers - if a container is destroyed with an alignment key inside, it is lost forever; the game will often throw a "indestructible object free" error message. If more than one of the keys is destroyed this way and the doors on Vlad's tower are not yet unlocked, winning the game requires the player to use one of the alternate strategies to wake up Vlad.

Strategy

Outside of access to Vlad, the alignment keys can also be used as permanent unlocking tools, since SLASH'EM and SlashTHEM make it possible for standard unlocking tools to break - a character can keep the key of their own alignment around in their open inventory for this purpose, since the other artifact keys will blast them.