Difference between revisions of "Amulet of flying"

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(Effects)
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Flight is a property possessed by some monsters, which is superficially similar to levitation but has generally more controlled effects:
 
Flight is a property possessed by some monsters, which is superficially similar to levitation but has generally more controlled effects:
 
*You can of course fly safely over water and lava
 
*You can of course fly safely over water and lava
*You can dip potions in water you are flying over
+
*You can dip objects in water you are flying over
 
*You are not affected by (spiked) pits, trap doors, holes, [[landmine]]s, or [[beartrap]]s (although you may still trigger landmines)
 
*You are not affected by (spiked) pits, trap doors, holes, [[landmine]]s, or [[beartrap]]s (although you may still trigger landmines)
 
*You can still go downstairs, or jump into trap doors/holes
 
*You can still go downstairs, or jump into trap doors/holes
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*You cannot reach items in pits
 
*You cannot reach items in pits
 
Of these effects, the only one which is negative is being unable to reach items in pits.  This is of course easily solved by taking off the amulet on the rare occasions that a valuable item falls into one.
 
Of these effects, the only one which is negative is being unable to reach items in pits.  This is of course easily solved by taking off the amulet on the rare occasions that a valuable item falls into one.
 +
 
==Strategy==
 
==Strategy==
 
Flight is superior to levitation in almost all manners.  Basically, it allows the player to not need to worry about terrain much at all, since it allows one to usefully cross and interact with any sort of terrain.  In addition, the amulet cannot be destroyed by an electric eel or removed by an incubus, making flight over water considerably safer than levitation over water with a ring.  The only possible downside is not being able to use Newton's 3rd law for a quick escape in some situations.
 
Flight is superior to levitation in almost all manners.  Basically, it allows the player to not need to worry about terrain much at all, since it allows one to usefully cross and interact with any sort of terrain.  In addition, the amulet cannot be destroyed by an electric eel or removed by an incubus, making flight over water considerably safer than levitation over water with a ring.  The only possible downside is not being able to use Newton's 3rd law for a quick escape in some situations.

Revision as of 12:03, 13 June 2010

" Circular amulet.png
Name amulet of flying
Appearance random
Base price 150 zm
Weight 20

The amulet of flying is a new piece of jewelry introduced in SLASH'EM. It grants the flight intrinsic, which is similar to levitation but far more useful.

Effects

Flight is a property possessed by some monsters, which is superficially similar to levitation but has generally more controlled effects:

  • You can of course fly safely over water and lava
  • You can dip objects in water you are flying over
  • You are not affected by (spiked) pits, trap doors, holes, landmines, or beartraps (although you may still trigger landmines)
  • You can still go downstairs, or jump into trap doors/holes
  • Xans cannot reach you with their leg-injuring attacks
  • Removing the amulet and stopping flight will scare a drowning monster into releasing you
  • You can control your movement on the Plane of Air
  • You are not subject to Newton's 3rd law, unlike levitation; you can therefore fire projectiles normally
  • Similarly, you can kick normally
  • Your carrying capacity is not affected
  • You cannot reach items in pits

Of these effects, the only one which is negative is being unable to reach items in pits. This is of course easily solved by taking off the amulet on the rare occasions that a valuable item falls into one.

Strategy

Flight is superior to levitation in almost all manners. Basically, it allows the player to not need to worry about terrain much at all, since it allows one to usefully cross and interact with any sort of terrain. In addition, the amulet cannot be destroyed by an electric eel or removed by an incubus, making flight over water considerably safer than levitation over water with a ring. The only possible downside is not being able to use Newton's 3rd law for a quick escape in some situations.

This is a valuable item for any player to have on hand, as it removes the need for fountains when diluting potions, and is more convenient than water walking boots. The multitude of other positive effects means that for a careful player who already has drain resistance, this amulet is well worth considering as an amulet in an ascension kit. In particular, it removes the need to switch rings to levitate, which is quite useful in SLASH'EM, given that free action is somewhat more essential. Drain resistance should be given priority, however, although a careful player may find it feasible to quickly switch amulets or wield an artifact that provides the intrinsic. Some players may still prefer life saving, but for those who don't, an amulet of flying may be just the thing.