Android

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Revision as of 14:54, 8 September 2019 by Chris (talk | contribs) (Starting Package)
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The Andoid is an Anachronoaut with race Clockwork Automation and it plays out like its own class.

Starting Package

The Android Anachrononaut begins play with either leather jacket or a black dress, leather gloves, high boots, and an android visor. Offensively they have a vibrosword and a large axe.

Intrinsics

Androids gain intrinsics at these experience levels:[1]

Android Passive Abilities

  • Androids do not eat and also do not need winding like other Clockwork characters. Instead they must sleep to recover.
  • Androids do not recover HP or MP normally.
  • Androids innately know the charges in wands and tools that have charges.
  • Androids innately know the approximate damage status of creatures.
  • Androids have very high Constitution and will therefore have much higher average hit points than other Anachornauts.
  • Androids have naturally high armor class and damage reduction.

Android Active Abilities

One of the most important aspects of the Android is the #monster extended command.

  • Sleep and regenerate: This is on a random timeout of around 1,000 turns and regains HP and energy.
    • Be careful using it as you will be immobilized, as is normal with sleep effects.
    • If you are interrupted it still counts as using the ability so you will need to wait for the next reset of the timeout.
    • If you don't sleep occasionally you will eventually get messages "you feel fatigued" and "you feel extremely fatigued". While fatigued you lose 1 MP every few turns.
    • If you have 0 energy your system may force a "sleep mode" to recover, so be careful of that. The per-turn odds of this ocuring are 1/your level.
  • Emergency speed: This increases movement speed greatly. It costs 1 energy per turn of movement, which is several moves. Any non-move action turns it off.
  • Recharger: This costs 10 energy and acts as an uncursed scroll of charging.
  • Combo: This is used to deliver an attack and its effects vary depending on the wielded weapons. It is not usable if you are using a shield. Each level of skill in your wielded weapon unlocks one step in the combo, and the ability costs 1 energy per step used (therefore, it's good to cancel out of the combo if the target dies).
    • Unarmed combo: 1) attack twice, 2) kick once, 3) jump, then kick once, 4) jump, then attack twice and kick twice.
    • Spear/Lance combo: 1) attack twice, 2) attack twice, 3) attack twice.
    • Whip combo: 1) attack twice, 2) apply whip, then attack once 3) If using a force whip: lock the whip, then attack twice. If using another whip: apply whip, then attack once.
    • Any other one-handed weapon: 1) Attack twice 2) Throw a weapon 3) Throw a weapon then attack once.
    • Any other two-handed weapon: 1) Attack the primary target twice and all neighboring squares once. 2) Kick the primary target, then attack the primary target twice and all neighboring squares once. 3) Throw a weapon then attack the primary target.
  • attrib.c in NetHack 3.4.3, line 49