Difference between revisions of "Angel (starting race)"

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Angels are a race in [[SpliceHack]]. They have the [[flying]] intrinsic, which is extremely convenient, but suffer from poor maximum stats except for [[Charisma]], have intrinsic [[aggravate monster]], and possess no other redeeming qualities.
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{{tocright}}
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'''Angels''' are a [[defunct features (SpliceHack)|defunct]] [[race]] in [[SpliceHack]]. They had the extremely convenient [[flying]] intrinsic and a high [[charisma]] cap, but suffered from poor [[strength]] and [[constitution]] caps and had intrinsic [[aggravate monster]].
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They could be [[Archaeologist]]s, [[Healer]]s, [[Knight]]s, [[Priest]]s, [[Ranger]]s, [[Valkyrie]]s, or [[Wizard]]s.
  
They can be [[Archaeologists]], [[Knights]], [[Healers]], [[Rangers]], [[Valkyries]], [[Priests]], or [[Wizards]].
 
 
== Abilities ==
 
== Abilities ==
  
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== Intrinsics ==
 
== Intrinsics ==
 
* Level 1: [[Flying]]
 
* Level 1: [[Flying]]
* Level 1: [[Aggravate_monster|Aggravate Monster]]
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* Level 1: [[Aggravate monster]]
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==Demons==
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All [[M2_DEMON|demons]], including demon lords, were immediately hostile to angels. This made traversing [[Gehennom]] with an angelic character very dangerous.
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== Equipment ==
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Angels began the game with a halo. This halo provided [[protection]] and 1 AC. The halo could not be removed, except by falling from grace.
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== Falling from grace ==
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At the beginning of the game, angels received three edicts:
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* Do not steal.
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* Do not harm the innocent.
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* Do not engage in amorous activities with demons.
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If the angel violated any of these edicts, they would fall from grace. They took a large penalty to their alignment, their halo vanished, they [[polymorph]]ed into a '''fallen angel''', and they gained intrinsic unchanging. Additionally, [[archons]] would spawn in the endgame in place of the [[Sin|seven sins]].
  
== Demons ==
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Falling from grace could be a strategic option. Fallen angels were always greater to or equal to the level of the player when they fell, and had multiple attacks per turn. Additionally, some players may have found it preferable to face archons in the endgame instead of the sins.
All demons, including demon lords, are immediately hostile to angels. This makes traversing [[Gehennom]] with an angelic character very dangerous.
 
  
[[Category: SpliceHack]]
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[[Category:Defunct features (SpliceHack)]]

Latest revision as of 13:28, 11 February 2024

Angels are a defunct race in SpliceHack. They had the extremely convenient flying intrinsic and a high charisma cap, but suffered from poor strength and constitution caps and had intrinsic aggravate monster.

They could be Archaeologists, Healers, Knights, Priests, Rangers, Valkyries, or Wizards.

Abilities

Str Dex Con Int Wis Cha
18 18 16 18 18 20

Intrinsics

Demons

All demons, including demon lords, were immediately hostile to angels. This made traversing Gehennom with an angelic character very dangerous.

Equipment

Angels began the game with a halo. This halo provided protection and 1 AC. The halo could not be removed, except by falling from grace.

Falling from grace

At the beginning of the game, angels received three edicts:

  • Do not steal.
  • Do not harm the innocent.
  • Do not engage in amorous activities with demons.

If the angel violated any of these edicts, they would fall from grace. They took a large penalty to their alignment, their halo vanished, they polymorphed into a fallen angel, and they gained intrinsic unchanging. Additionally, archons would spawn in the endgame in place of the seven sins.

Falling from grace could be a strategic option. Fallen angels were always greater to or equal to the level of the player when they fell, and had multiple attacks per turn. Additionally, some players may have found it preferable to face archons in the endgame instead of the sins.