Difference between revisions of "Bell of Opening"

From NetHackWiki
Jump to navigation Jump to search
m (Split into sections)
m (languages)
 
(10 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 +
{{languages}}
 
{{tool
 
{{tool
 
   |color=silver color
 
   |color=silver color
Line 9: Line 10:
 
}}
 
}}
  
The '''Bell of Opening''' is one of the items needed for the [[invocation]]. It is a '''silver bell''' when unidentified.
+
The '''Bell of Opening''' is one of the [[unique items]] that appears in ''[[NetHack]]''. It is guarded by your [[role]]'s [[quest nemesis]] along with the role [[quest artifact]], and is needed for the [[invocation ritual]] in order to access [[Moloch's Sanctum]]. It is made of [[silver]] and appears as a '''silver bell''' when unidentified.
  
== Generation ==
+
Like all Invocation items, the Bell of Opening cannot be put into a [[container]] and is impossible to destroy.
  
It is a [[unique item]] you encounter during the [[Quest]] (along with your role's [[quest artifact]])
+
==Generation==
 +
The Bell of Opening will always be placed in the inventory of the quest nemesis once [[you]] enter the goal level of your [[Quest]].{{refsrc|src/makemon.c|1310|version=NetHack 3.6.7}} The Bell always starts with three charges and can hold a maximum of five charges, and can also be recharged indefinitely.{{refsrc|src/read.c|586|version=NetHack 3.6.7}}{{refsrc|src/mkobj.c|955|version=NetHack 3.6.7}}
  
== Effects ==
+
==Description==
 +
Applying a charged, non-cursed Bell of Opening will detect secret doors, [[magic portal]]s and [[trap]]s in your sight within a radius of 8 squares like a [[wand of secret door detection]];{{refsrc|src/apply.c|1124|version=NetHack 3.6.7}} it will also cause you to be spit out if engulfed, like a [[wand of opening]].{{refsrc|src/apply.c|1069|version=NetHack 3.6.7}} If blessed, the Bell will additionally open nearby objects and dungeon features such as [[door]]s, [[chest]]s, and [[drawbridge]]s within the same radius.{{refsrc|src/apply.c|1105|version=NetHack 3.6.7}}{{refsrc|src/detect.c|1584|version=NetHack 3.6.7}}{{refsrc|src/detect.c|1510|version=NetHack 3.6.7}} If cursed, the Bell will instead wake nearby monsters and raise the dead similar to the [[Book of the Dead]], but without reviving corpses.{{refsrc|src/apply.c|1080|version=NetHack 3.6.7}} When applied with no charges, it acts as a normal [[bell]].
  
When applied with charges, it will detect secret doors and [[trap]]s (including [[magic portal]]s) in your visual range in a radius of 8 squares like a [[wand of secret door detection]], and also cause you to be spit out if engulfed (like a [[wand of opening]]). If blessed, it will additionally open things (doors, chests, drawbridges, etc.) If cursed and charged, it will not have any of these effects; it will instead [[Book of the dead#Raising the dead|raise the dead]] (but will not revive corpses) and wake nearby monsters.{{refsrc|apply.c|812}} Uncharged, it acts as a normal but unbreakable [[bell]]. A successful use of a non-cursed bell of opening when not engulfed or attempting to use an uncharged bell of opening for the invocation will fully identify the bell.
+
Applying the non-cursed Bell with charges while not engulfed or else applying it during the Invocation while uncharged will [[auto-identify]] it.{{refsrc|src/apply.c|1132|version=NetHack 3.6.7}}
  
The Bell starts out with three charges,{{refsrc|makemon.c|1029}}{{refsrc|mkobj.c|515}} and may have a maximum of 5 charges. If you use them up, you will have to charge it up before doing the [[invocation]].
+
==Strategy==
 +
As part of the Invocation, the non-cursed and charged Bell of Opening must be applied second, after you light the non-cursed [[Candelabrum of Invocation]] with 7 candles placed in it.
  
The Bell of Opening cannot be put into a [[container]] and is impossible to destroy, like all invocation artifacts.
+
Outside of the Invocation, the Bell of Opening can also double as a silver weapon for the [[shade]]-infested [[Orcus Town]], and may be of particular use to a [[Monk]] preserving their [[weaponless]] [[conduct]]. The Bell can also be used to find the secret door along the temple wall in Moloch's Sanctum.
  
== Strategy ==
+
==History==
 +
The Bell of Opening and the other invocation items first appear in [[NetHack 3.1.0]].
  
In addition to the invocation, it is useful to find the secret door along the temple wall in [[Moloch's Sanctum]].
+
==Origin==
 +
{{wikipedia|Bell, book, and candle}}
 +
The motif of "Bell, Book and Candle" originated as a Catholic ritual of excommunication by anathema, although in some works it is often portrayed in connection with exorcism (e.g., the Terry Pratchett/Neil Gaiman novel ''Good Omens''). One notable occurrence of the motif is in the 1985 computer role playing game ''Ultima IV: Quest of the Avatar'': the player must find the Bell of Courage, the Book of Truth, and the Candle of Love in order to enter the Abyss, the final dungeon of the game.
  
Hitting monsters with the Bell wielded can deal [[Silver#Silver_damage|silver damage]], but does not break [[weaponless]] conduct.
+
The Bell of Opening is the only invocation ritual item that does not use an analogue from another folkloric source in addition.
  
==Mythology==
+
==Variants==
Bell, Book and Candle is a Catholic excommunication ritual.
+
In variants with [[object materials]] systems, the Bell of Opening may appear as an '''engraved silver bell''' instead.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
 
 
{{encyclopedia|
 
{{encyclopedia|
 
"A bell, book and candle job."
 
"A bell, book and candle job."
Line 50: Line 56:
 
|[ Eric, by Terry Pratchett ]
 
|[ Eric, by Terry Pratchett ]
 
}}
 
}}
[[Category:Unique items|B]]
 
[[Category:Musical instruments]]
 
  
 
==References==
 
==References==
 
<references/>
 
<references/>
{{nethack-343}}
+
{{nethack-367}}
 +
[[Category:Unique items|B]]
 +
[[Category:Musical instruments]]

Latest revision as of 15:26, 18 February 2024

( Bell of Opening.png
Name Bell of Opening
Appearance silver bell
Base price 5000 zm
Weight 10
Material silver
Monster use Will not be used by monsters.

The Bell of Opening is one of the unique items that appears in NetHack. It is guarded by your role's quest nemesis along with the role quest artifact, and is needed for the invocation ritual in order to access Moloch's Sanctum. It is made of silver and appears as a silver bell when unidentified.

Like all Invocation items, the Bell of Opening cannot be put into a container and is impossible to destroy.

Generation

The Bell of Opening will always be placed in the inventory of the quest nemesis once you enter the goal level of your Quest.[1] The Bell always starts with three charges and can hold a maximum of five charges, and can also be recharged indefinitely.[2][3]

Description

Applying a charged, non-cursed Bell of Opening will detect secret doors, magic portals and traps in your sight within a radius of 8 squares like a wand of secret door detection;[4] it will also cause you to be spit out if engulfed, like a wand of opening.[5] If blessed, the Bell will additionally open nearby objects and dungeon features such as doors, chests, and drawbridges within the same radius.[6][7][8] If cursed, the Bell will instead wake nearby monsters and raise the dead similar to the Book of the Dead, but without reviving corpses.[9] When applied with no charges, it acts as a normal bell.

Applying the non-cursed Bell with charges while not engulfed or else applying it during the Invocation while uncharged will auto-identify it.[10]

Strategy

As part of the Invocation, the non-cursed and charged Bell of Opening must be applied second, after you light the non-cursed Candelabrum of Invocation with 7 candles placed in it.

Outside of the Invocation, the Bell of Opening can also double as a silver weapon for the shade-infested Orcus Town, and may be of particular use to a Monk preserving their weaponless conduct. The Bell can also be used to find the secret door along the temple wall in Moloch's Sanctum.

History

The Bell of Opening and the other invocation items first appear in NetHack 3.1.0.

Origin

The motif of "Bell, Book and Candle" originated as a Catholic ritual of excommunication by anathema, although in some works it is often portrayed in connection with exorcism (e.g., the Terry Pratchett/Neil Gaiman novel Good Omens). One notable occurrence of the motif is in the 1985 computer role playing game Ultima IV: Quest of the Avatar: the player must find the Bell of Courage, the Book of Truth, and the Candle of Love in order to enter the Abyss, the final dungeon of the game.

The Bell of Opening is the only invocation ritual item that does not use an analogue from another folkloric source in addition.

Variants

In variants with object materials systems, the Bell of Opening may appear as an engraved silver bell instead.

Encyclopedia entry

"A bell, book and candle job."
The Bursar sighed. "We tried that, Archchancellor."
The Archchancellor leaned towards him.
"Eh?" he said.
"I _said_, we tried that Archchancellor," said the Bursar loudly,
directing his voice at the old man's ear. "After dinner, you
remember? We used Humptemper's _Names of the Ants_ and rang Old
Tom."*
"Did we, indeed. Worked, did it?"
"_No_, Archchancellor."
 
* Old Tom was the single cracked bronze bell in the University
bell tower.

[ Eric, by Terry Pratchett ]

References